2014-02-16 14:32:28 +00:00
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#ifndef __END_H_INCLUDED__
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#define __END_H_INCLUDED__
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#include <SDL.h>
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#include "texture.h"
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#include "audio.h"
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void initEnd(void);
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void endRestart(void);
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void calculateEnd(int framecount);
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void drawEnd(int framecount);
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#endif
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