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blockofighter/src/light.h

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#ifndef __LIGHT_H_INCLUDED__
#define __LIGHT_H_INCLUDED__
#include "camera.h"
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class Light {
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private:
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float position[4];
float diffuse[4];
float specular[4];
float attenuation[3];
bool enabled;
int glnum;
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public:
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// Creates DISABLED light
Light(void);
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void setPosition(float x, float y, float z);
void setDirection(float x, float y, float z);
void setColor(float red, float green, float blue);
void setSpecular(float red, float green, float blue);
void setAttenuation(float constant, float linear, float quadratic);
void setEnabled(bool enabled);
void glUpdate(void);
void createFlare(Camera *camera);
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};
void updateLights(void);
#endif