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blockofighter/src/vector.h

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#ifndef __VECTOR_H_INCLUDED__
#define __VECTOR_H_INCLUDED__
#include "main.h"
void vectorSet(float *target, float x, float y, float z);
void vectorCopy(float *target, float *source);
void vectorAdd(float *target, float *source1, float *source2);
void vectorAdd(float *target, float *source);
void vectorSub(float *target, float *source);
void vectorSub(float *target, float *source1, float *source2);
void vectorNegative(float *target, float *source);
void vectorNegative(float *target);
void vectorScale(float *target, float *source, float scale);
void vectorScale(float *target, float scale);
float vectorDot(float *source1, float *source2);
float vectorNormalizedDot(float *source1, float *source2);
float vectorLength(float *source);
void vectorCross(float *target, float *source1, float *source2);
void vectorNormalize(float *target, float *source);
void vectorNormalize(float *target);
void vectorReflect(float *target, float *source, float *normal);
bool vectorIsZero(float *vector);
void vectorSaturate(float *target, float *source, float min, float max);
void vectorSaturate(float *vector, float min, float max);
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// Projects vector source1 onto vector source2
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void vectorProject(float *target, float *source1, float *source2);
void vectorMatrixMultiply(float *target, float *source, float *matrix);
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void matrixSet(float *matrix, float x1, float y1, float z1, float x2, float y2,
float z2, float x3, float y3, float z3);
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void matrixSet(float *matrix, float *r1, float *r2, float *r3);
void matrixCopy(float *target, float *source);
void matrixIdentity(float *matrix);
void matrixAdd(float *target, float *source1, float *source2);
void matrixAdd(float *target, float *source);
void matrixMultiply(float *target, float *source1, float *source2);
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// void matrixMultiply(float *target, float *source);
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void matrixRotate(float *matrix, float *vector);
void matrixCreateRotation(float *matrix, float *vector);
void matrixTranspose(float *target, float *source);
#endif