2014-02-16 14:32:28 +00:00
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#ifndef __VECTOR_H_INCLUDED__
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#define __VECTOR_H_INCLUDED__
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#include "main.h"
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void vectorSet(float *target, float x, float y, float z);
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void vectorCopy(float *target, float *source);
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void vectorAdd(float *target, float *source1, float *source2);
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void vectorAdd(float *target, float *source);
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void vectorSub(float *target, float *source);
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void vectorSub(float *target, float *source1, float *source2);
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void vectorNegative(float *target, float *source);
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void vectorNegative(float *target);
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void vectorScale(float *target, float *source, float scale);
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void vectorScale(float *target, float scale);
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float vectorDot(float *source1, float *source2);
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float vectorNormalizedDot(float *source1, float *source2);
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float vectorLength(float *source);
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void vectorCross(float *target, float *source1, float *source2);
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void vectorNormalize(float *target, float *source);
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void vectorNormalize(float *target);
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void vectorReflect(float *target, float *source, float *normal);
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bool vectorIsZero(float *vector);
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void vectorSaturate(float *target, float *source, float min, float max);
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void vectorSaturate(float *vector, float min, float max);
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2015-06-03 12:29:34 +00:00
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// Projects vector source1 onto vector source2
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2014-02-16 14:32:28 +00:00
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void vectorProject(float *target, float *source1, float *source2);
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void vectorMatrixMultiply(float *target, float *source, float *matrix);
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2015-06-03 12:29:34 +00:00
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void matrixSet(float *matrix, float x1, float y1, float z1, float x2, float y2,
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float z2, float x3, float y3, float z3);
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2014-02-16 14:32:28 +00:00
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void matrixSet(float *matrix, float *r1, float *r2, float *r3);
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void matrixCopy(float *target, float *source);
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void matrixIdentity(float *matrix);
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void matrixAdd(float *target, float *source1, float *source2);
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void matrixAdd(float *target, float *source);
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void matrixMultiply(float *target, float *source1, float *source2);
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2015-06-03 12:29:34 +00:00
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// void matrixMultiply(float *target, float *source);
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2014-02-16 14:32:28 +00:00
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void matrixRotate(float *matrix, float *vector);
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void matrixCreateRotation(float *matrix, float *vector);
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void matrixTranspose(float *target, float *source);
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#endif
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