2014-02-16 10:41:12 +00:00
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#include "main.h"
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#include <math.h>
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#include "legoblocks.h"
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#include "camera.h"
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#include "light.h"
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#include "audio.h"
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#include "object.h"
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#include "appearance.h"
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#include "sphere.h"
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2014-02-16 13:34:15 +00:00
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#include "vector.h"
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2014-02-16 10:41:12 +00:00
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#include "collision.h"
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#include "utils.h"
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#include "graphics.h"
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#include "objectfactory.h"
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#include "world.h"
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#include "3dutils.h"
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#include "legoman.h"
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#include "particle.h"
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#include "font.h"
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#include "fight.h"
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#include "menu.h"
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#include "end.h"
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#include "run.h"
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#include "glapi.h"
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Camera camera;
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Light light1, light2, light3, light4;
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World *arenaworld;
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Sound *fightmusic;
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Sound *hitsound1, *hitsound2, *hitsound3, *hitsound4;
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Sound *softhitsound1, *softhitsound2;
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Sound *jumpsound;
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Sound *fallsound1, *fallsound2;
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Sound *fightsound;
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Sound *victorysound;
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Legoman *man1, *man2;
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int points1, points2;
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#define ARENASIZE 10
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#define ARENAHEIGHT 10
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bool fightinitialized = false;
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void initFight(void){
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2014-02-16 13:34:15 +00:00
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if (!fightinitialized){
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initCollisions();
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addCollisionLink(COLLISIONGROUP_ARENA, COLLISIONGROUP_PARTICLE);
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//addCollisionLink(COLLISIONGROUP_PARTICLE, COLLISIONGROUP_PARTICLE);
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addCollisionLink(COLLISIONGROUP_MAN1, COLLISIONGROUP_ARENA);
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//addCollisionLink(COLLISIONGROUP_MAN1, COLLISIONGROUP_PARTICLE);
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addCollisionLink(COLLISIONGROUP_MAN1, COLLISIONGROUP_MAN1);
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addCollisionLink(COLLISIONGROUP_MAN1HAND, COLLISIONGROUP_ARENA);
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//addCollisionLink(COLLISIONGROUP_MAN1HAND, COLLISIONGROUP_PARTICLE);
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addCollisionLink(COLLISIONGROUP_MAN2, COLLISIONGROUP_ARENA);
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//addCollisionLink(COLLISIONGROUP_MAN2, COLLISIONGROUP_PARTICLE);
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addCollisionLink(COLLISIONGROUP_MAN2, COLLISIONGROUP_MAN2);
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addCollisionLink(COLLISIONGROUP_MAN2HAND, COLLISIONGROUP_ARENA);
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//addCollisionLink(COLLISIONGROUP_MAN2HAND, COLLISIONGROUP_PARTICLE);
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addCollisionLink(COLLISIONGROUP_MAN1, COLLISIONGROUP_MAN2);
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addCollisionLink(COLLISIONGROUP_MAN1, COLLISIONGROUP_MAN2HAND);
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addCollisionLink(COLLISIONGROUP_MAN1HAND, COLLISIONGROUP_MAN2);
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addCollisionLink(COLLISIONGROUP_MAN1HAND, COLLISIONGROUP_MAN2HAND);
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//Sound* backgroundsong = new Sound("mixdown.mp3");
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Sound* backgroundsong = new Sound(BGSONG, true);
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camera.setPosition(-5, 8, 18);
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arenaworld = new World();
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//arenalight.setEnabled(true);
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/*arenalight.setPosition(0, 10, 0);
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Object *lamp = new Object();
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lamp->appearance = new LampAppearance();
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lamp->setPosition(0, 10, 0);
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arenaworld->addChild(lamp);*/
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}
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light1.setColor(1, 1, 1);
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light1.setSpecular(1, 1, 1);
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light1.setPosition(-ARENASIZE+0.5, 5, -ARENASIZE+0.5);
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light1.setAttenuation(0.2, 0.0, 0.02);
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light2.setColor(1, 1, 1);
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light2.setSpecular(1, 1, 1);
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light2.setPosition(ARENASIZE-0.5, 5, -ARENASIZE+0.5);
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light2.setAttenuation(0.2, 0.0, 0.02);
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light3.setColor(1, 1, 1);
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light3.setSpecular(1, 1, 1);
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light3.setPosition(-ARENASIZE+0.5, 5, ARENASIZE-0.5);
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light3.setAttenuation(0.2, 0.0, 0.02);
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light4.setColor(1, 1, 1);
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light4.setSpecular(1, 1, 1);
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light4.setPosition(ARENASIZE-0.5, 5, ARENASIZE-0.5);
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light4.setAttenuation(0.2, 0.0, 0.02);
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if (!fightinitialized){
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Object *lamp;
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lamp = new Object();
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lamp->appearance = new LampAppearance();
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lamp->setPosition(-ARENASIZE+0.5, (ARENAHEIGHT+0.5)*BLOCKHEIGHT, -ARENASIZE+0.5);
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arenaworld->addChild(lamp);
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lamp = new Object();
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lamp->appearance = new LampAppearance();
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lamp->setPosition(ARENASIZE-0.5, (ARENAHEIGHT+0.5)*BLOCKHEIGHT, -ARENASIZE+0.5);
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arenaworld->addChild(lamp);
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lamp = new Object();
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lamp->appearance = new LampAppearance();
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lamp->setPosition(-ARENASIZE+0.5, (ARENAHEIGHT+0.5)*BLOCKHEIGHT, ARENASIZE-0.5);
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arenaworld->addChild(lamp);
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lamp = new Object();
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lamp->appearance = new LampAppearance();
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lamp->setPosition(ARENASIZE-0.5, (ARENAHEIGHT+0.5)*BLOCKHEIGHT, ARENASIZE-0.5);
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arenaworld->addChild(lamp);
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//Floor
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BasicBlock *floorblock;
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floorblock = new BasicBlock(ARENASIZE*2, 3, ARENASIZE*2);
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floorblock->setPosition(0, -BLOCKHEIGHT*3/2.0, 0);
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floorblock->setColor(0, 1, 0);
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floorblock->setCollisionGroup(COLLISIONGROUP_ARENA);
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arenaworld->addChild(floorblock);
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//Corners
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BasicBlock *arenacorner;
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arenacorner = new BasicBlock(1, ARENAHEIGHT, 1);
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arenacorner->setColor(1, 0, 0);
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//arenacorner->setCollisionGroup(COLLISIONGROUP_ARENA);
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arenacorner->setPosition(ARENASIZE-0.5, BLOCKHEIGHT*ARENAHEIGHT/2.0, ARENASIZE-0.5);
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arenaworld->addChild(arenacorner);
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arenacorner = new BasicBlock(1, ARENAHEIGHT, 1);
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arenacorner->setColor(1, 0, 0);
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//arenacorner->setCollisionGroup(COLLISIONGROUP_ARENA);
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arenacorner->setPosition(-ARENASIZE+0.5, BLOCKHEIGHT*ARENAHEIGHT/2.0, ARENASIZE-0.5);
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arenaworld->addChild(arenacorner);
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arenacorner = new BasicBlock(1, ARENAHEIGHT, 1);
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arenacorner->setColor(1, 0, 0);
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//arenacorner->setCollisionGroup(COLLISIONGROUP_ARENA);
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arenacorner->setPosition(ARENASIZE-0.5, BLOCKHEIGHT*ARENAHEIGHT/2.0, -ARENASIZE+0.5);
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arenaworld->addChild(arenacorner);
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arenacorner = new BasicBlock(1, ARENAHEIGHT, 1);
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arenacorner->setColor(1, 0, 0);
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//arenacorner->setCollisionGroup(COLLISIONGROUP_ARENA);
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arenacorner->setPosition(-ARENASIZE+0.5, BLOCKHEIGHT*ARENAHEIGHT/2.0, -ARENASIZE+0.5);
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arenaworld->addChild(arenacorner);
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//"Ropes"
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MeshObject *arenaline;
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Mesh *linegeometry;
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MultiAppearance *lineappearance;
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BasicBlockAppearance *line;
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int geometryheight = BLOCKHEIGHT*ARENAHEIGHT;
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linegeometry = createBox(-0.5, 0.5, -geometryheight/2, geometryheight/2-BLOCKHEIGHT, -ARENASIZE, ARENASIZE);
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arenaline = new MeshObject(linegeometry);
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lineappearance = new MultiAppearance();
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line = new BasicBlockAppearance(1, 1, ARENASIZE*2);
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vectorSet(line->displacement, 0, -BLOCKHEIGHT*2.5, 0);
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line->material.setColor(1, 0, 0, 1);
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lineappearance->addAppearance(line),
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line = new BasicBlockAppearance(1, 1, ARENASIZE*2);
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vectorSet(line->displacement, 0, BLOCKHEIGHT*0.5, 0);
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line->material.setColor(1, 0, 0, 1);
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lineappearance->addAppearance(line),
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line = new BasicBlockAppearance(1, 1, ARENASIZE*2);
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vectorSet(line->displacement, 0, BLOCKHEIGHT*3.5, 0);
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line->material.setColor(1, 0, 0, 1);
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lineappearance->addAppearance(line),
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arenaline->appearance = lineappearance;
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arenaline->setCollisionGroup(COLLISIONGROUP_ARENA);
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arenaline->setPosition(-ARENASIZE+0.5, geometryheight/2, 0);
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arenaworld->addChild(arenaline);
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linegeometry = createBox(-0.5, 0.5, -geometryheight/2, geometryheight/2-BLOCKHEIGHT, -ARENASIZE, ARENASIZE);
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arenaline = new MeshObject(linegeometry);
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lineappearance = new MultiAppearance();
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line = new BasicBlockAppearance(1, 1, ARENASIZE*2);
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vectorSet(line->displacement, 0, -BLOCKHEIGHT*2.5, 0);
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line->material.setColor(1, 0, 0, 1);
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lineappearance->addAppearance(line),
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line = new BasicBlockAppearance(1, 1, ARENASIZE*2);
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vectorSet(line->displacement, 0, BLOCKHEIGHT*0.5, 0);
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line->material.setColor(1, 0, 0, 1);
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lineappearance->addAppearance(line),
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line = new BasicBlockAppearance(1, 1, ARENASIZE*2);
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vectorSet(line->displacement, 0, BLOCKHEIGHT*3.5, 0);
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line->material.setColor(1, 0, 0, 1);
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lineappearance->addAppearance(line),
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arenaline->appearance = lineappearance;
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arenaline->setCollisionGroup(COLLISIONGROUP_ARENA);
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arenaline->setPosition(ARENASIZE-0.5, geometryheight/2, 0);
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arenaworld->addChild(arenaline);
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linegeometry = createBox(-ARENASIZE, ARENASIZE, -geometryheight/2, geometryheight/2-BLOCKHEIGHT, -0.5, 0.5);
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arenaline = new MeshObject(linegeometry);
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lineappearance = new MultiAppearance();
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line = new BasicBlockAppearance(ARENASIZE*2, 1, 1);
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vectorSet(line->displacement, 0, -BLOCKHEIGHT*2.5, 0);
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line->material.setColor(1, 0, 0, 1);
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lineappearance->addAppearance(line),
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line = new BasicBlockAppearance(ARENASIZE*2, 1, 1);
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vectorSet(line->displacement, 0, BLOCKHEIGHT*0.5, 0);
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line->material.setColor(1, 0, 0, 1);
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lineappearance->addAppearance(line),
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line = new BasicBlockAppearance(ARENASIZE*2, 1, 1);
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vectorSet(line->displacement, 0, BLOCKHEIGHT*3.5, 0);
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line->material.setColor(1, 0, 0, 1);
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lineappearance->addAppearance(line),
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arenaline->appearance = lineappearance;
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arenaline->setCollisionGroup(COLLISIONGROUP_ARENA);
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arenaline->setPosition(0, geometryheight/2, -ARENASIZE+0.5);
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arenaworld->addChild(arenaline);
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linegeometry = createBox(-ARENASIZE, ARENASIZE, -geometryheight/2, geometryheight/2-BLOCKHEIGHT, -0.5, 0.5);
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arenaline = new MeshObject(linegeometry);
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lineappearance = new MultiAppearance();
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line = new BasicBlockAppearance(ARENASIZE*2, 1, 1);
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vectorSet(line->displacement, 0, -BLOCKHEIGHT*2.5, 0);
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line->material.setColor(1, 0, 0, 1);
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lineappearance->addAppearance(line),
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line = new BasicBlockAppearance(ARENASIZE*2, 1, 1);
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vectorSet(line->displacement, 0, BLOCKHEIGHT*0.5, 0);
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line->material.setColor(1, 0, 0, 1);
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lineappearance->addAppearance(line),
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line = new BasicBlockAppearance(ARENASIZE*2, 1, 1);
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vectorSet(line->displacement, 0, BLOCKHEIGHT*3.5, 0);
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line->material.setColor(1, 0, 0, 1);
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lineappearance->addAppearance(line),
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arenaline->appearance = lineappearance;
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arenaline->setCollisionGroup(COLLISIONGROUP_ARENA);
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arenaline->setPosition(0, geometryheight/2, ARENASIZE-0.5);
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arenaworld->addChild(arenaline);
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float movement[3];
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man1 = new Legoman(PLAYER1);
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man1->insertToWorld(arenaworld);
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vectorSet(movement, -4, 0, 0);
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man1->move(movement);
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man1->lockPart(LEFTLEG | RIGHTLEG);
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man2 = new Legoman(PLAYER2);
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man2->insertToWorld(arenaworld);
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vectorSet(movement, 4, 0, 0);
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man2->move(movement);
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man2->lockPart(LEFTLEG | RIGHTLEG);
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man1->addOpponent(man2);
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man2->addOpponent(man1);
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initBloods(arenaworld);
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hitsound1 = new Sound(DATAPATH"hit1.wav");
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softhitsound1 = new Sound(DATAPATH"hitsoft1.wav");
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softhitsound2 = new Sound(DATAPATH"hitsoft2.wav");
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jumpsound = new Sound(DATAPATH"jump.wav");
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fallsound1 = new Sound(DATAPATH"fall1.wav");
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fallsound2 = new Sound(DATAPATH"fall2.wav");
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fightsound = new Sound(DATAPATH"fight.wav");
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victorysound = new Sound(DATAPATH"victory.wav");
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fightmusic = new Sound(DATAPATH"fight.mp3", true);
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}
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float cameraTarget[3] = {0, 6, 0};
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camera.setTarget(cameraTarget);
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arenaworld->prepare();
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points1 = 0;
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points2 = 0;
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winner = man1;
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2014-02-16 10:41:12 +00:00
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}
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#define MAXSCORE 3
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int trophycounter = -1;
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void resetFight(void){
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2014-02-16 13:34:15 +00:00
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float movement[3];
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man1->heal();
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man2->heal();
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2014-02-16 10:41:12 +00:00
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2014-02-16 13:34:15 +00:00
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vectorSet(movement, -4, 0, 0);
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man1->move(movement);
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vectorSet(movement, 4, 0, 0);
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man2->move(movement);
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2014-02-16 10:41:12 +00:00
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2014-02-16 13:34:15 +00:00
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man1->lockPart(LEFTLEG | RIGHTLEG);
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man2->lockPart(LEFTLEG | RIGHTLEG);
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2014-02-16 10:41:12 +00:00
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}
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int startcounter, endcounter;
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float fightfade;
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bool dead;
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Legoman *winner;
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void gameOver(Legoman *loser){
|
2014-02-16 13:34:15 +00:00
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endcounter = 0;
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dead = true;
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winner = loser->getOpponent();
|
2014-02-16 10:41:12 +00:00
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}
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void startFight(void){
|
2014-02-16 13:34:15 +00:00
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resetFight();
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fightmusic->setVolume(0);
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fightmusic->play();
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fightmusic->fadeIn(300);
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startcounter = 0;
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trophycounter = -1;
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fightfade = 1;
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dead = false;
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points1 = 0;
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points2 = 0;
|
2014-02-16 10:41:12 +00:00
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}
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SDLKey player1left = SDLK_LEFT;
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SDLKey player1right = SDLK_RIGHT;
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SDLKey player1forward = SDLK_UP;
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SDLKey player1backward = SDLK_DOWN;
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SDLKey player1jump = SDLK_RSHIFT;
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SDLKey player1hit = SDLK_RCTRL;
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SDLKey player2left = SDLK_a;
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SDLKey player2right = SDLK_d;
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SDLKey player2forward = SDLK_w;
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SDLKey player2backward = SDLK_s;
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SDLKey player2jump = SDLK_LSHIFT;
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SDLKey player2hit = SDLK_LCTRL;
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void stopGame(void){
|
2014-02-16 13:34:15 +00:00
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light1.setEnabled(false);
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light2.setEnabled(false);
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light3.setEnabled(false);
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|
light4.setEnabled(false);
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changeGameMode(MENUMODE);
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fightmusic->fadeOut(300);
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menuRestart();
|
2014-02-16 10:41:12 +00:00
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}
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void endGame(void){
|
2014-02-16 13:34:15 +00:00
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trophycounter = 0;
|
2014-02-16 10:41:12 +00:00
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}
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void endGame2(void){
|
2014-02-16 13:34:15 +00:00
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light1.setEnabled(false);
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light2.setEnabled(false);
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light3.setEnabled(false);
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light4.setEnabled(false);
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changeGameMode(ENDMODE);
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winner->heal();
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endRestart();
|
2014-02-16 10:41:12 +00:00
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}
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#define READY 250
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#define FIGHT 500
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#define VICTORY 300
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#define VICTORYEND 700
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#define ENDFADE 780
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#define STARTOVER 800
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#define TROPHYFADE 400
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void calculateFight(int framecount){
|
2014-02-16 13:34:15 +00:00
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fightfade = -1;
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if (startcounter < 200){
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fightfade = (200-startcounter)/200.0;
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}
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if (startcounter == FIGHT - 30){
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|
fightsound->play();
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|
}
|
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|
startcounter++;
|
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|
if (endcounter == VICTORY){
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|
victorysound->play();
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|
if (winner == man1) points1++;
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if (winner == man2) points2++;
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}
|
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|
|
if (endcounter >= ENDFADE && endcounter <= STARTOVER){
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|
fightfade = (endcounter - ENDFADE)/(STARTOVER-ENDFADE);
|
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|
}
|
|
|
|
if (endcounter == STARTOVER){
|
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|
|
if (points1 == MAXSCORE || points2 == MAXSCORE){
|
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|
|
endGame();
|
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|
} else{
|
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|
|
startcounter = 0;
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|
|
resetFight();
|
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|
dead = false;
|
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|
|
endcounter = 0;
|
|
|
|
}
|
|
|
|
}
|
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|
|
if (dead) endcounter++;
|
|
|
|
if (trophycounter != -1){
|
|
|
|
fightfade = (float)trophycounter/TROPHYFADE;
|
|
|
|
trophycounter++;
|
|
|
|
if (trophycounter == TROPHYFADE) endGame2();
|
|
|
|
}
|
|
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|
|
/*if (framecount % 10 == 0){
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|
float pos[3] = {0, 5, 0};
|
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|
|
float vel[3] = {randomf(2)-1, randomf(2)-1, randomf(2)-1};
|
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|
|
createBlood(pos, vel);
|
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|
|
}*/
|
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|
//arenalight.setPosition(sin(framecount*0.01)*6, 3, cos(framecount*0.01)*4);
|
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|
|
//light2.setPosition(sin(framecount*0.017)*6, 2, cos(framecount*0.027)*5);
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|
|
//light3.setPosition(sin(framecount*0.023)*3, 4, cos(framecount*0.013)*3);
|
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|
|
camera.setPosition(sin(framecount*0.0005)*20, sin(framecount*0.0013)*5+15, cos(framecount*0.0005)*20);
|
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|
|
//camera.setPosition(8, 5, 5);
|
|
|
|
|
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|
|
float upmovement[3] = {0, 0.001, 0};
|
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|
|
man1->move(upmovement);
|
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|
|
man2->move(upmovement);
|
|
|
|
man1->update();
|
|
|
|
man2->update();
|
|
|
|
|
|
|
|
if (startcounter >= FIGHT){
|
|
|
|
|
|
|
|
if (man1->isAlive()){
|
|
|
|
if (keys[player1left]) man1->turn(5);
|
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|
|
if (keys[player1right]) man1->turn(-5);
|
|
|
|
if (keys[player1forward]) man1->walk(0.03);
|
|
|
|
if (keys[player1backward]) man1->walk(-0.03);
|
|
|
|
if (keys[player1jump]) man1->jump();
|
|
|
|
if (keys[player1hit]) man1->hit();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (man2->isAlive()){
|
|
|
|
if (keys[player2left]) man2->turn(5);
|
|
|
|
if (keys[player2right]) man2->turn(-5);
|
|
|
|
if (keys[player2forward]) man2->walk(0.03);
|
|
|
|
if (keys[player2backward]) man2->walk(-0.03);
|
|
|
|
if (keys[player2jump]) man2->jump();
|
|
|
|
if (keys[player2hit]) man2->hit();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (keys[SDLK_ESCAPE]){
|
|
|
|
stopGame();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
arenaworld->move();
|
2014-02-16 10:41:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void drawDamageMeters(void){
|
2014-02-16 13:34:15 +00:00
|
|
|
enable2D();
|
2014-02-16 10:41:12 +00:00
|
|
|
|
2014-02-16 13:34:15 +00:00
|
|
|
glEnable(GL_BLEND);
|
2014-02-16 10:41:12 +00:00
|
|
|
|
2014-02-16 13:34:15 +00:00
|
|
|
glPushMatrix();
|
|
|
|
glTranslatef(0.925, 0.22-0.025, 0);
|
|
|
|
glScalef(0.08*3/4, 0.08, 0.1);
|
|
|
|
man1->drawVisuals();
|
|
|
|
glPopMatrix();
|
2014-02-16 10:41:12 +00:00
|
|
|
|
2014-02-16 13:34:15 +00:00
|
|
|
glPushMatrix();
|
|
|
|
glTranslatef(0.075, 0.22-0.025, 0);
|
|
|
|
glScalef(0.08*3/4, 0.08, 0.1);
|
|
|
|
man2->drawVisuals();
|
|
|
|
glPopMatrix();
|
2014-02-16 10:41:12 +00:00
|
|
|
|
2014-02-16 13:34:15 +00:00
|
|
|
glDisable(GL_TEXTURE_2D);
|
2014-02-16 10:41:12 +00:00
|
|
|
|
|
|
|
|
2014-02-16 13:34:15 +00:00
|
|
|
glColor3f(1, 1, 0);
|
2014-02-16 10:41:12 +00:00
|
|
|
|
2014-02-16 13:34:15 +00:00
|
|
|
char pointstring[5];
|
|
|
|
sprintf(pointstring, "%i", points1);
|
|
|
|
print(0.75, 0.05, pointstring, 0.15);
|
2014-02-16 10:41:12 +00:00
|
|
|
|
2014-02-16 13:34:15 +00:00
|
|
|
sprintf(pointstring, "%i", points2);
|
|
|
|
print(0.15, 0.05, pointstring, 0.15);
|
2014-02-16 10:41:12 +00:00
|
|
|
|
2014-02-16 13:34:15 +00:00
|
|
|
disable2D();
|
2014-02-16 10:41:12 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void drawFight(int framecount){
|
2014-02-16 13:34:15 +00:00
|
|
|
glLoadIdentity();
|
|
|
|
camera.glUpdate();
|
|
|
|
//float position[3];
|
|
|
|
//camera.getPosition((float*)position);
|
|
|
|
//createSkyBox(position[0], position[1], position[2], 50, 20, 50);
|
|
|
|
|
|
|
|
createSkyBox(0, 10, 0, 50, 20, 50);
|
|
|
|
|
|
|
|
|
|
|
|
light1.setEnabled(true);
|
|
|
|
light2.setEnabled(true);
|
|
|
|
light3.setEnabled(true);
|
|
|
|
light4.setEnabled(true);
|
|
|
|
|
|
|
|
updateLights();
|
|
|
|
|
|
|
|
arenaworld->draw();
|
|
|
|
|
|
|
|
drawDamageMeters();
|
|
|
|
|
|
|
|
|
|
|
|
flaretexture->enable();
|
|
|
|
light1.createFlare();
|
|
|
|
light2.createFlare();
|
|
|
|
light3.createFlare();
|
|
|
|
light4.createFlare();
|
|
|
|
flaretexture->disable();
|
|
|
|
|
|
|
|
|
|
|
|
enable2D();
|
|
|
|
|
|
|
|
if (fightfade != -1){
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glColor4f(0, 0, 0, fightfade);
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
glVertex2f(0, 0);
|
|
|
|
glVertex2f(1, 0);
|
|
|
|
glVertex2f(1, 1);
|
|
|
|
glVertex2f(0, 1);
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (startcounter >= READY && startcounter < FIGHT){
|
|
|
|
float size = 0.2 - (startcounter - READY)*0.0001;
|
|
|
|
float alpha = 1 - (float)(startcounter - READY)/(FIGHT - READY);
|
|
|
|
float x = 0.5 - size*1.5;
|
|
|
|
float y = 0.5 - size*0.5;
|
|
|
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glColor4f(alpha, 0, 0, alpha);
|
|
|
|
print(x, y, "Ready", size);
|
|
|
|
}
|
|
|
|
if (startcounter >= FIGHT && startcounter < FIGHT+200){
|
|
|
|
float size = 0.2 + (startcounter - FIGHT)*0.0005;
|
|
|
|
float alpha = 1 - (float)(startcounter - FIGHT)/200;
|
|
|
|
float x = 0.5 - size*1.4;
|
|
|
|
float y = 0.5 - size*0.5;
|
|
|
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glColor4f(0, alpha, 0, alpha);
|
|
|
|
print(x, y, "Fight!", size);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (dead){
|
|
|
|
if (endcounter >= VICTORY && endcounter < VICTORYEND){
|
|
|
|
float size = 0.18 + (endcounter - VICTORY)*0.0001;
|
|
|
|
float alpha = (float)(endcounter - VICTORY)/(VICTORYEND-VICTORY);
|
|
|
|
alpha = 1-4*(alpha-0.5)*(alpha-0.5);
|
|
|
|
alpha = pow(alpha, 0.5);
|
|
|
|
float x = 0.5 - size*1.9;
|
|
|
|
float y = 0.3 - size*0.5;
|
|
|
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
glColor4f(0, 0, alpha, alpha);
|
|
|
|
print(x, y, "Victory!", size);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
disable2D();
|
|
|
|
|
|
|
|
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
2014-02-16 10:41:12 +00:00
|
|
|
}
|