2014-02-16 10:41:12 +00:00
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#ifndef __TEXTURE_H_INCLUDED__
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#define __TEXTURE_H_INCLUDED__
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#include <SDL_image.h>
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#include "main.h"
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class Texture{
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public:
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Texture(void);
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Texture(int id);
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~Texture(void);
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bool loadImage(char* path);
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bool loadImage(char* path, float *trans);
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void enable(void);
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void disable(void);
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bool isEnabled(void);
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int getId(void);
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void setId(int id);
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bool isValidId(void);
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2014-02-16 13:34:15 +00:00
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void reload(void);
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2014-02-16 10:41:12 +00:00
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//int* getOGLTexture(void);
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//int* getModifiableOGLTexture(void);
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private:
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int textureId;
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//int* modTexture;
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bool enabled;
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2014-02-16 13:34:15 +00:00
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SDL_Surface *texture;
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int format;
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2014-02-16 10:41:12 +00:00
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};
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#endif
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