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blockofighter/src/vector.h

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2014-02-16 10:41:12 +00:00
/*
* $Id: vector.h,v 1.8 2002/07/19 20:33:29 msell Exp $
*
*
* $Log: vector.h,v $
* Revision 1.8 2002/07/19 20:33:29 msell
* #pragma once -> #ifndef
*
* Revision 1.7 2002/07/14 21:40:43 msell
* Conflictit pois, liikkumiset (hyppy, kävely, lyönti), uusi areena
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*
* Revision 1.6 2002/06/27 00:08:04 msell
* Kimmotukset palloille myös pyöritettyihin mesheihin
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*
* Revision 1.5 2002/06/23 20:12:19 msell
* Parempi törmäystarkistus palloista mesheihin
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*
* Revision 1.4 2002/06/17 12:42:46 msell
* Hieman parempi törmäysmallinnus taas
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*
* Revision 1.3 2002/06/11 23:23:03 msell
* Törmäystarkistusta
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*
* Revision 1.2 2002/06/04 16:28:32 msell
* #pragma once
*
* Revision 1.1 2002/05/16 18:42:07 msell
* Vektorifunctioita ja kamera
*
*
*
* $Date: 2002/07/19 20:33:29 $
*
*/
#ifndef __VECTOR_H_INCLUDED__
#define __VECTOR_H_INCLUDED__
#include "main.h"
void vectorSet(float *target, float x, float y, float z);
void vectorCopy(float *target, float *source);
void vectorAdd(float *target, float *source1, float *source2);
void vectorAdd(float *target, float *source);
void vectorSub(float *target, float *source);
void vectorSub(float *target, float *source1, float *source2);
void vectorNegative(float *target, float *source);
void vectorNegative(float *target);
void vectorScale(float *target, float *source, float scale);
void vectorScale(float *target, float scale);
float vectorDot(float *source1, float *source2);
float vectorNormalizedDot(float *source1, float *source2);
float vectorLength(float *source);
void vectorCross(float *target, float *source1, float *source2);
void vectorNormalize(float *target, float *source);
void vectorNormalize(float *target);
void vectorReflect(float *target, float *source, float *normal);
bool vectorIsZero(float *vector);
void vectorSaturate(float *target, float *source, float min, float max);
void vectorSaturate(float *vector, float min, float max);
//Projects vector source1 onto vector source2
void vectorProject(float *target, float *source1, float *source2);
void vectorMatrixMultiply(float *target, float *source, float *matrix);
void matrixSet(float *matrix,
float x1, float y1, float z1,
float x2, float y2, float z2,
float x3, float y3, float z3);
void matrixSet(float *matrix, float *r1, float *r2, float *r3);
void matrixCopy(float *target, float *source);
void matrixIdentity(float *matrix);
void matrixAdd(float *target, float *source1, float *source2);
void matrixAdd(float *target, float *source);
void matrixMultiply(float *target, float *source1, float *source2);
//void matrixMultiply(float *target, float *source);
void matrixRotate(float *matrix, float *vector);
void matrixCreateRotation(float *matrix, float *vector);
void matrixTranspose(float *target, float *source);
#endif