2014-02-16 14:32:28 +00:00
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#ifndef __LEGOBLOCKS_H_INCLUDED__
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#define __LEGOBLOCKS_H_INCLUDED__
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//#include "mesh.h"
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#include "object.h"
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#include "material.h"
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#include "mesh.h"
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#define BLOCKHEIGHT 0.4
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class BasicBlock : public MeshObject{
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private:
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int width, height, depth;
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public:
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BasicBlock(int width, int height, int depth);
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void setColor(float red, float green, float blue);
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};
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class BasicBlockAppearance : public Appearance{
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private:
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int width, height, depth;
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int gllist;
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protected:
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bool usematerial;
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public:
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float displacement[3];
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BasicBlockAppearance(int width, int height, int depth);
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virtual void prepare(void);
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virtual void draw(void);
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};
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void drawDetailRectangle(float width, float height);
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extern int knobgllist;
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extern int knobdetail;
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void initKnob(void);
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void createKnob(int knobsegments = -1);
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class HeadAppearance : public Appearance{
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private:
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int gllist;
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public:
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HeadAppearance(void);
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void prepare(void);
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void draw(void);
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};
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#define FLOWER_RED 1
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#define FLOWER_YELLOW 2
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#define FLOWER_WHITE 3
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class FlowerAppearance : public Appearance{
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private:
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int gllist;
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int color1, color2, color3;
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public:
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FlowerAppearance(int color1, int color2, int color3);
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void prepare(void);
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void draw(void);
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};
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class LampAppearance : public Appearance{
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private:
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int gllist;
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public:
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LampAppearance(void);
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void prepare(void);
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void draw(void);
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};
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#endif
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