2014-02-16 14:32:28 +00:00
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#ifndef __MATERIAL_H_INCLUDED__
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#define __MATERIAL_H_INCLUDED__
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#include <SDL_image.h>
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#include "texture.h"
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2015-06-03 12:29:34 +00:00
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class Material {
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2014-02-16 14:32:28 +00:00
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private:
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2015-06-03 12:29:34 +00:00
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Texture *texture;
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float color[4];
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2014-02-16 14:32:28 +00:00
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bool enabled;
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public:
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2015-06-03 12:29:34 +00:00
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Material(void);
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bool loadTexture(char *path);
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2014-02-16 14:32:28 +00:00
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void freeTexture(void);
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2015-06-03 12:29:34 +00:00
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void setColor(float red, float green, float blue, float alpha);
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const float *getColor(void);
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void enable(void);
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2014-02-16 14:32:28 +00:00
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void disable(void);
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bool isEnabled(void);
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2015-06-03 12:29:34 +00:00
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Texture *getTexture(void);
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void setTexture(Texture *tex);
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2014-02-16 14:32:28 +00:00
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};
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#endif
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