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blockofighter/src/objectfactory.h

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#ifndef __OBJECTFACTORY_H_INCLUDED__
#define __OBJECTFACTORY_H_INCLUDED__
#include "mesh.h"
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MeshObject *createPyramid(float width, float height);
MeshObject *createSpherePool(float width, float height);
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Mesh *createBox(float x1, float x2, float y1, float y2, float z1, float z2);
Mesh *loadAscModel(char *filename, float scale, float *offset);
Mesh *loadAscModel(char *filename, float scale);
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void drawTrophy(void);
#endif