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blockofighter/src/shape.cpp

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#include "shape.h"
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Shape::Shape(Object *object) { this->object = object; }
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bool Shape::checkCollision(Object *target) { return false; }
bool Shape::checkCollisionPeer(Shape *target) { return false; }
bool Shape::checkCollisionPeer(SphereShape *target) { return false; }
bool Shape::checkCollisionPeer(MeshShape *target) { return false; }