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README.md
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README.md
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blockofighter
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BlockoFighter
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=============
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A 3d two-player arena combat game, featuring characters similar to a popular construction toy
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A 3D two-player arena combat game, featuring characters similar to a popular construction toy.
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About
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-----
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BlockoFighter is a humorous beat-em-up game which originally started as a school project during a course in computer graphics. The first version called LegoFighter was finished under Christmas 2001 and now, after many months of work and idle time, we are finally presenting BlockoFighter - the second version of the game.
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The game has been completely rewritten and there are many improvements which include sound effects and music, a full 3D arena and a nice physics engine. The backbones for the game are OpenGL and SDL.
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This version of the game was made as an entry for the game development competition at the Assembly 2002 demo party. It placed third (kudos to the winner, Stair Dismount ;)
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Blockofighter is a two-player game where two Blocko men (they may look like LEGO characters but they are not) encounter in a fierce battle which occurs in a rectangular arena located in the spectacular fjords of scenic Lapland. The fighting is so intense that severed limbs or heads are not a rare sight. Furious breakdancing moves are available for skilled players who want to fight with style. West side!
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How to play
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-----------
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Use arrows, enter and esc to navigate in menus.
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| Action | Player 1 | Player 2 |
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|:---------------|:-------------:|:------------:|
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| Move forward | Up arrow | E |
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| Move backward | Down arrow | D |
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| Turn left | Left arrow | S |
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| Turn right | Right arrow | F |
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| Jump | ¨ or ] | Q |
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| Hit | ' or \ | A |
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Requirements
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------------
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Minimal system requirements are:
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* Windows or GNU/Linux operating system
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* OpenGL 2.0 (or better) compatible graphics card, with at least 64MB graphical memory
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* At least 1GHz CPU
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* At least 512MB RAM
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Software dependencies are:
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* [SDL 1.2](http://www.libsdl.org/)
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* [SDL_Image 1.2](http://www.libsdl.org/)
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* [FMOD](http://www.fmod.org)
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Compiling
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---------
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Use the provided Makefile (altering it if necessary), and build the game using the `make` command. You can then run the program using the compiled executable, from the main project directory.
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Credits
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-------
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* Miika Sell - Original source code
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* Juha Kaarlas - Original source code
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* [Michaël Lemaire](http://thunderk.net) - Current maintainer
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* Osmand - Music
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* Forge - Sound effects
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Links
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-----
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The project is hosted on [GitHub](https://github.com/thunderk/blockofighter).
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The original demoscene release is presented on [pouët.net](http://www.pouet.net/prod.php?which=7195).
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License
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-------
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This source code is available under the terms of the [Mozilla Public License](http://www.mozilla.org/MPL/2.0/). Read the full license terms in the LICENSE file.
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LEGO® is a trademark of the LEGO Group of companies which does not sponsor, authorize or endorse this program. Any resemblance with LEGO® bricks is purely coincidental or made as a tribute, with no commercial claim whatsoever.
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readme.txt
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readme.txt
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BlockoFighter v. 2.01
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http://blockofighter.kicks-ass.net/
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Standard disclaimer and legal mumbo jumbo
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=========================================
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This program is FREEWARE, which means you can use the program without
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a charge for non-profit purposes, namely personal gaming.
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LEGO® is a trademark of the LEGO Group of companies which does not
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sponsor, authorize or endorse this program. The models may look like
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LEGO® bricks but that is just your mind doing tricks.
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We take no responsibility of what might or might not happen to you,
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your computer, pets, car or whatever as a result of using this program.
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We'd like you to have fun playing this simple game. Although it isn't
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mandatory we would very much like to receive feedback.
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Feedback can be sent to Miika Sell (msell@cc.hut.fi , Itchi on IrcNet) or
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Juha Kaarlas (profeetta@psicorps.com , Druidi on IrcNet).
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You may distribute this game ONLY in it's complete form in original
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package. Source codes are for educational purposes and for building
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executable in Linux, and may not be used for own purposes without
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our permission.
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History
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=======
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2.01:
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* Blockomen make more damage -> faster games
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* Blockomen can now jump from any stable surface
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* Keyboard configuration is changed, see below for new controls
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2.0:
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Whole game remade from scratch.
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Recommended system specs
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========================
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OpenGL is required! The game uses SDL for window and image handling,
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and FMOD by Firelight Technologies for audio.
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Fast CPU (at least 1GHz) is highly recommended, mostly because of very
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slow and unoptimized physics engine. Also a fast graphics-card is
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recommended, but this game is mostly CPU-expensive.
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Windows
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=======
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All necessary libraries are included in the package. Just launch
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BlockoFighter.exe
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Linux
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=====
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SDL and FMOD must be installed in order for this game to compile
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and work.
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SDL and SDL_Image are located at http://www.libsdl.org/, but are also
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available for example via apt-get in Linux Debian:
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apt-get install libsdl1.2-dev
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apt-get install libsdl-image1.2-dev
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FMOD is located at http://www.fmod.org/
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After installing libraries, just use "make" -command to build the game,
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and enjoy the game by launching blockofighter -executable.
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This game was created in Windows-environment, and we were not able
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to test it in Linux enough, but at least it worked with me :)
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Controls
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========
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Action Player 1 Player 2
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----------------------------------------------
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Move forward: Up arrow E
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Move backward: Down arrow D
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Turn left: Left arrow S
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Turn right: Right arrow F
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Jump: ¨ or ] (near enter) Q
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Hit: ' or \ (near enter) A
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Use arrows, enter and esc to navigate in menus
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Known issues
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============
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- Blockomen might sometimes get stuck in each others
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- In some Linux-environment screen was left blank while game
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was still running fine. We are working on this.
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- There has been reports about blockomen not getting damage at all
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when launching Blockofighter for the first time, though this has not
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been verified. If this happens, try launching the game again.
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Greetings
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=========
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Special thanks to Osmand, who made two songs for us.
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Thanks goes also to Forge for creating some of our sound effects.
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Since this is made for Assembly demoparty, some greets are necessary:
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Lonely Coders, Unreal Voodoo, THP and all friends who supported us.
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