#ifndef __GRAPHICS_H_INCLUDED__ #define __GRAPHICS_H_INCLUDED__ #ifdef WIN32 #pragma warning(disable : 4700) #endif #include "main.h" #include "texture.h" #include "glapi.h" const int ID_ARRAY_INIT_SIZE = 16; const int ID_ARRAY_GROW = 8; #define DRUID GraphicsDruid::getInstance() #define DIE_DRUID_DIE GraphicsDruid::destroy() typedef unsigned char byte; typedef struct jpeg_pixel { Uint8 red; Uint8 green; Uint8 blue; } jpeg_pixel; class GraphicsDruid { private: static GraphicsDruid *instance; int *idArray; int textureCount; int reserved; GraphicsDruid(void); ~GraphicsDruid(void); static void init(void); static void destroy(void); public: static GraphicsDruid &getInstance(void); int loadTexture(SDL_Surface *texture, int id = -1, int format = GL_RGB); int loadTexture(char *path, int id = -1); int loadTranspTexture(char *path, float *transpColor, int id = -1); void freeTexture(int id); void freeAll(void); int getNewTextureID(int id); }; #endif