#ifndef __OBJECTFACTORY_H_INCLUDED__ #define __OBJECTFACTORY_H_INCLUDED__ #include "mesh.h" MeshObject *createPyramid(float width, float height); MeshObject *createSpherePool(float width, float height); Mesh *createBox(float x1, float x2, float y1, float y2, float z1, float z2); Mesh *loadAscModel(char *filename, float scale, float *offset); Mesh *loadAscModel(char *filename, float scale); void drawTrophy(void); #endif