#ifndef __FIGHT_H_INCLUDED__ #define __FIGHT_H_INCLUDED__ #include #include "audio.h" #include "legoman.h" #include "camera.h" #define ARENASIZE 10 #define ARENAHEIGHT 10 extern Sound *fightmusic; extern Sound *hitsound1; extern Sound *softhitsound1, *softhitsound2; extern Sound *jumpsound; extern Sound *fallsound1, *fallsound2; extern bool dead; extern Legoman *winner; void initFight(void); void gameOver(Legoman *loser); void startFight(void); void calculateFight(int framecount); void drawFight(int framecount); void handleKeydownFight(SDL_Keycode key); void addGraphicsVector(float *p1, float *p2, float size); #endif