/* * $Id: appearance.h,v 1.11 2002/07/19 20:33:28 msell Exp $ * * * $Log: appearance.h,v $ * Revision 1.11 2002/07/19 20:33:28 msell * #pragma once -> #ifndef * * Revision 1.10 2002/07/15 22:03:23 msell * MultiAppearance * * Revision 1.9 2002/07/07 17:53:21 msell * Legoukon alku * * Revision 1.8 2002/06/24 14:12:15 msell * Nyt toimii sphere -> mesh -törmäykset, ihan tosi * * Revision 1.7 2002/06/20 00:21:01 jkaarlas * materiaali- ja tekstuurihommia edistetty * * Revision 1.6 2002/06/17 20:49:04 msell * free -> SDL_FreeSurface * * Revision 1.5 2002/06/17 19:58:08 msell * #includeiden parantelua * * Revision 1.4 2002/06/04 16:28:32 msell * #pragma once * * Revision 1.3 2002/06/03 23:20:43 msell * no message * * Revision 1.2 2002/06/03 23:06:38 msell * no message * * Revision 1.1 2002/06/02 16:57:37 msell * Objektirakenteen pohja * * * * $Date: 2002/07/19 20:33:28 $ * */ #ifndef __APPEARANCE_H_INCLUDED__ #define __APPEARANCE_H_INCLUDED__ #include "main.h" #include "material.h" /* * Abstract class for drawing objects */ class Appearance{ private: public: Material material; Appearance(void); Material* getMaterial(void); void setMaterial(Material mat); virtual void prepare(void); virtual void draw(void) = 0; }; struct appearancelist{ Appearance *data; appearancelist *next; }; class MultiAppearance : public Appearance{ private: appearancelist *appearances; public: MultiAppearance(void); void addAppearance(Appearance *appearance); void prepare(void); void draw(void); }; #endif