/* * $Id: audio.cpp,v 1.9 2002/07/21 15:03:11 msell Exp $ * * * $Log: audio.cpp,v $ * Revision 1.9 2002/07/21 15:03:11 msell * Äänet disabloitu * * Revision 1.8 2002/07/19 18:59:46 msell * Alkuhommaa ja säätöä * * Revision 1.7 2002/07/18 23:05:31 msell * Partikkelit ja kakkospelaajan liike * * Revision 1.6 2002/06/02 16:57:37 msell * Objektirakenteen pohja * * Revision 1.5 2002/05/19 13:40:19 msell * Säätöä * * Revision 1.4 2002/05/18 12:29:35 msell * Valot ja äänijärjestelmän parantelua * * Revision 1.3 2002/05/15 21:07:23 msell * Äänisäätöä * * Revision 1.2 2002/05/15 15:21:00 msell * Äänisäätöä * * Revision 1.1 2002/05/15 14:36:38 msell * Yksinkertainen SDL-runko (Kääntyy toistaiseksi vain windowsissa). * Mukana myös musiikinsoitto fmodilla. * * * * $Date: 2002/07/21 15:03:11 $ * */ #include "main.h" #include #include #include "audio.h" #define SOUND_FADENONE 0 #define SOUND_FADEIN 1 #define SOUND_FADEOUT 2 struct soundlist{ Sound *sound; soundlist *next; }; soundlist *allsounds = NULL; Sound::Sound(Sound *source){ memcpy(this, source, sizeof(Sound)); soundlist *node = new soundlist; node->sound = this; node->next = allsounds; allsounds = node; } Sound::Sound(char *filename){ load(filename, SOUNDTYPE_AUTODETECT, false); //printf("%s: %p, %p, %p, %p\n", filename, this, stream, sample, module); } Sound::Sound(char *filename, int type){ load(filename, type, false); } Sound::Sound(char *filename, bool loops){ load(filename, SOUNDTYPE_AUTODETECT, loops); //printf("%s: %p, %p, %p, %p\n", filename, this, stream, sample, module); } Sound::Sound(char *filename, int type, bool loops){ load(filename, type, loops); } bool endsWith(char *str1, char *str2){ char *str3 = str1 + strlen(str1) - strlen(str2); #ifdef WIN32 if (stricmp(str3, str2)) return false; #else if (strcasecmp(str3, str2)) return false; #endif else return true; } void Sound::load(char *filename, int type, bool loops){ this->filename = filename; if (type == SOUNDTYPE_AUTODETECT){ if (endsWith(filename, "mp3") || endsWith(filename, "mp2") || endsWith(filename, "ogg")) type = SOUNDTYPE_STREAM; if (endsWith(filename, "wav") || endsWith(filename, "raw")) type = SOUNDTYPE_SAMPLE; if (endsWith(filename, "s3m") || endsWith(filename, "xm") || endsWith(filename, "it") || endsWith(filename, "mid") || endsWith(filename, "rmi") || endsWith(filename, "sgr") || endsWith(filename, "mod")) type = SOUNDTYPE_MODULE; } #ifdef AUDIO_FMOD sample = NULL; module = NULL; stream = NULL; this->type = type; if (type == SOUNDTYPE_MODULE){ module = FMUSIC_LoadSong(filename); this->loops = false; } else if (type == SOUNDTYPE_SAMPLE){ if (loops){ sample = FSOUND_Sample_Load(FSOUND_FREE, filename, FSOUND_LOOP_NORMAL, 0); FSOUND_Sample_SetLoopMode(sample, FSOUND_LOOP_NORMAL); } else{ sample = FSOUND_Sample_Load(FSOUND_FREE, filename, FSOUND_LOOP_OFF, 0); FSOUND_Sample_SetLoopMode(sample, FSOUND_LOOP_OFF); } this->loops = loops; } else if (type == SOUNDTYPE_STREAM){ if (loops){ stream = FSOUND_Stream_OpenFile(filename, FSOUND_LOOP_NORMAL, 0); } else{ stream = FSOUND_Stream_OpenFile(filename, FSOUND_LOOP_OFF, 0); } this->loops = loops; } #endif stopcallback = NULL; soundlist *node = new soundlist; node->sound = this; node->next = allsounds; allsounds = node; minduration = 0; setVolume(1.0); } bool Sound::play(){ //printf("Playing %s: %p, %p, %p, %p\n", filename, this, stream, sample, module); if (minduration > 0) return false; running = true; finished = false; fademode = SOUND_FADENONE; minduration = 0; #ifdef AUDIO_FMOD if (type == SOUNDTYPE_MODULE){ FMUSIC_PlaySong(module); FMUSIC_SetMasterVolume(module, volume*256); } else if (type == SOUNDTYPE_SAMPLE){ channel = FSOUND_PlaySound(FSOUND_FREE, sample); FSOUND_SetVolume(channel, volume*256); if (!loops){ running = false; finished = false; } } else if (type == SOUNDTYPE_STREAM){ channel = FSOUND_Stream_Play(FSOUND_FREE, stream); FSOUND_SetVolume(channel, volume*256); } #endif //printf("Done: %f\n", volume); return true; } void Sound::play(int minduration){ if (play()) this->minduration = minduration; } void Sound::stop(){ #ifdef AUDIO_FMOD if (type == SOUNDTYPE_MODULE){ FMUSIC_StopSong(module); } else if (type == SOUNDTYPE_SAMPLE){ FSOUND_StopSound(channel); } else if (type == SOUNDTYPE_STREAM){ FSOUND_Stream_Stop(stream); } #endif } void Sound::setVolume(float volume){ //printf("Volume %s: %f\n", filename, volume); #ifdef AUDIO_FMOD if (type == SOUNDTYPE_MODULE){ FMUSIC_SetMasterVolume(module, volume*256); } else if (type == SOUNDTYPE_SAMPLE){ FSOUND_SetVolume(channel, volume*256); } else if (type == SOUNDTYPE_STREAM){ FSOUND_SetVolume(channel, volume*256); } #endif this->volume = volume; } #ifdef AUDIO_FMOD signed char streamendcallback(FSOUND_STREAM *stream, void *buff, int len, int param){ Sound *sound = (Sound *)param; sound->setFinished(); return true; } #endif void Sound::setStopCallback(STOPCALLBACK callback){ stopcallback = callback; #ifdef AUDIO_FMOD if (type == SOUNDTYPE_MODULE){ } else if (type == SOUNDTYPE_SAMPLE){ //NOT SUPPORTED } else if (type == SOUNDTYPE_STREAM){ FSOUND_Stream_SetEndCallback(stream, streamendcallback, (int)this); } #endif } void Sound::setFinished(void){ finished = true; } bool Sound::isFinished(void){ #ifdef AUDIO_FMOD if (type == SOUNDTYPE_MODULE){ if (FMUSIC_IsFinished(module)) return true; } else if (type == SOUNDTYPE_SAMPLE){ //NOT SUPPORTED } else if (type == SOUNDTYPE_STREAM){ if (finished) return true; } #endif return false; } void Sound::update(void){ if (running){ if (isFinished()){ running = false; if (stopcallback != NULL) stopcallback(this); } else{ if (fademode == SOUND_FADEIN){ if (fadepos < fadetarget){ fadepos++; setVolume((float)fadepos/fadetarget); } else fademode = SOUND_FADENONE; } if (fademode == SOUND_FADEOUT){ if (fadepos < fadetarget){ fadepos++; setVolume(1.0 - (float)fadepos/fadetarget); } else{ fademode = SOUND_FADENONE; stop(); } } } } if (minduration > 0) minduration--; } void Sound::fadeIn(int length){ fademode = SOUND_FADEIN; fadepos = 0; fadetarget = length; } void Sound::fadeOut(int length){ if (fademode == SOUND_FADEIN){ float percent = 1.0 - (float)fadepos/fadetarget; fadepos = fadetarget * percent; } fadepos = 0; fadetarget = length; fademode = SOUND_FADEOUT; } void initAudio(void){ #ifdef AUDIO_FMOD FSOUND_Init(44100, 32, 0); #endif } void uninitAudio(void){ #ifdef AUDIO_FMOD FSOUND_Close(); #endif } void updateAudio(void){ soundlist *node = allsounds; while (node != NULL){ Sound *sound = node->sound; sound->update(); node = node->next; } }