/* * $Id: particle.h,v 1.2 2002/07/19 20:33:28 msell Exp $ * * * $Log: particle.h,v $ * Revision 1.2 2002/07/19 20:33:28 msell * #pragma once -> #ifndef * * Revision 1.1 2002/07/19 12:10:53 msell * Hups * * * * $Date: 2002/07/19 20:33:28 $ * */ #ifndef __PARTICLE_H_INCLUDED__ #define __PARTICLE_H_INCLUDED__ class Particle; class BloodAppearance; #include "object.h" #include "legoblocks.h" #include "world.h" class Particle : public MeshObject{ private: int bounces; bool enabled; World *world; bool alive; public: int lifetime; int id; Particle(World *world, Mesh *mesh); void move(void); void hitForce(float speed, Object *source); void create(float *position, float *velocity); void destroy(void); }; #define MAXBLOOD 500 class BloodAppearance : public BasicBlockAppearance{ private: int *lifetime; public: BloodAppearance(int *lifetime); void draw(void); }; void initBloods(World *world); void createBlood(float *position, float *velocity); void removeBlood(int id); #endif