/* * $Id: shape.h,v 1.12 2002/07/19 20:33:29 msell Exp $ * * * $Log: shape.h,v $ * Revision 1.12 2002/07/19 20:33:29 msell * #pragma once -> #ifndef * * Revision 1.11 2002/07/04 21:05:41 msell * Se toimii!! =) * Törmäystarkistukset siis * * Revision 1.10 2002/06/30 16:05:04 msell * Törmäyksien parantelua, transformaatioita mukana * * Revision 1.9 2002/06/24 14:12:15 msell * Nyt toimii sphere -> mesh -törmäykset, ihan tosi * * Revision 1.8 2002/06/20 22:50:12 msell * Meshit * * Revision 1.7 2002/06/15 17:18:37 msell * Toimiva törmäystarkastus kiinteille laatikoille * * Revision 1.6 2002/06/14 00:05:05 msell * Törmäyssimulaatio kunnossa toivon mukaan * * Revision 1.5 2002/06/11 23:11:45 msell * Törmäystarkistusta * * Revision 1.4 2002/06/07 21:16:51 msell * Fysiikkaenginen alkua * * Revision 1.3 2002/06/05 23:55:46 msell * Pallo * * Revision 1.2 2002/06/04 16:28:32 msell * #pragma once * * Revision 1.1 2002/06/02 16:57:37 msell * Objektirakenteen pohja * * * * $Date: 2002/07/19 20:33:29 $ * */ #ifndef __SHAPE_H_INCLUDED__ #define __SHAPE_H_INCLUDED__ class Shape; class SphereShape; class MeshShape; #include "object.h" /* * Abstract class for object geometry */ class Shape{ protected: Object *object; public: Shape(Object *object); virtual float calculateMomentOfInertia(float *rotationvector) = 0; virtual bool checkCollision(Object *target); virtual bool checkCollisionPeer(Shape *target); virtual bool checkCollisionPeer(SphereShape *target); virtual bool checkCollisionPeer(MeshShape *target); }; #endif