/* * $Id: world.h,v 1.6 2002/07/19 20:33:29 msell Exp $ * * * $Log: world.h,v $ * Revision 1.6 2002/07/19 20:33:29 msell * #pragma once -> #ifndef * * Revision 1.5 2002/07/18 23:05:31 msell * Partikkelit ja kakkospelaajan liike * * Revision 1.4 2002/07/15 15:22:08 msell * Parantelua * * Revision 1.3 2002/07/10 17:13:44 msell * Törmäystarkastelun parantelua * * Revision 1.2 2002/07/07 23:05:22 msell * Osien liimaaminen toisiinsa (kesken) * * Revision 1.1 2002/07/04 21:05:41 msell * Se toimii!! =) * Törmäystarkistukset siis * * * * $Date: 2002/07/19 20:33:29 $ * */ #ifndef __WORLD_H_INCLUDED__ #define __WORLD_H_INCLUDED__ class World; class ObjectLink; #include "object.h" #include "particle.h" class ObjectLink{ public: Object *object1, *object2; float point1[3], point2[3]; bool enabled; }; struct objectlinklist{ ObjectLink *link; objectlinklist *next; }; #define MAXCONTACTS 100 class World{ private: objectlist *childlist; int childcount; Object **childs; int particlecount; int maxparticles; Particle **particles; objectlinklist *linklist; public: World(void); void prepare(void); void move(void); void draw(void); void addChild(Object *child); void addParticle(Particle *particle); void removeParticle(Particle *particle); //Point is world-relative ObjectLink *addLink(Object *object1, Object *object2, float *point); void renewLink(ObjectLink *link, float *point); }; #endif