/* * $Id: camera.h,v 1.4 2002/07/19 20:33:28 msell Exp $ * * * $Log: camera.h,v $ * Revision 1.4 2002/07/19 20:33:28 msell * #pragma once -> #ifndef * * Revision 1.3 2002/06/04 16:28:32 msell * #pragma once * * Revision 1.2 2002/06/03 23:06:38 msell * no message * * Revision 1.1 2002/05/16 18:42:07 msell * Vektorifunctioita ja kamera * * * * $Date: 2002/07/19 20:33:28 $ * */ #ifndef __CAMERA_H_INCLUDED__ #define __CAMERA_H_INCLUDED__ class Camera{ private: float position[3]; float target[3]; float matrix[9]; float *right, *up, *forward; void calculateMatrix(void); public: Camera(void); void setPosition(float position[3]); void setPosition(float x, float y, float z); void getPosition(float *position); void setTarget(float target[3]); void getTarget(float *target); void setUp(float up[3]); void getMatrix(float *matrix); void moveRight(float amount); void moveUp(float amount); void moveForward(float amount); void glUpdate(void); }; #endif