/* * $Id: graphics.h,v 1.9 2002/07/19 20:33:28 msell Exp $ * * * $Log: graphics.h,v $ * Revision 1.9 2002/07/19 20:33:28 msell * #pragma once -> #ifndef * * Revision 1.8 2002/07/17 16:40:33 msell * Resoluution vaihto * * Revision 1.7 2002/06/28 14:51:40 jkaarlas * transparenttilatausta korjailtu * * Revision 1.6 2002/06/27 21:42:32 jkaarlas * lisätty transparentin tekstuurin lataus * * Revision 1.5 2002/06/17 20:49:04 msell * free -> SDL_FreeSurface * * Revision 1.4 2002/06/17 20:24:20 jkaarlas * pahimmat bugit korjattu * * Revision 1.3 2002/06/17 16:51:38 jkaarlas * realloc korjattu * * Revision 1.2 2002/06/16 01:05:18 jkaarlas * vähän lihaa luiden ympärille näihinkin * * * * $Date: 2002/07/19 20:33:28 $ * */ #ifndef __GRAPHICS_H_INCLUDED__ #define __GRAPHICS_H_INCLUDED__ #ifdef WIN32 #pragma warning ( disable : 4700 ) #endif #include "main.h" #include "texture.h" #include "glapi.h" const int ID_ARRAY_INIT_SIZE = 16; const int ID_ARRAY_GROW = 8; #define DRUID GraphicsDruid::getInstance() #define DIE_DRUID_DIE GraphicsDruid::destroy() typedef unsigned char byte; typedef struct jpeg_pixel{ Uint8 red; Uint8 green; Uint8 blue; }jpeg_pixel; class GraphicsDruid{ private: static GraphicsDruid* instance; int* idArray; int textureCount; int reserved; GraphicsDruid(void); ~GraphicsDruid(void); static void init(void); static void destroy(void); public: static GraphicsDruid &getInstance(void); int loadTexture(SDL_Surface *texture, int id = -1, int format = GL_RGB); int loadTexture(char* path, int id = -1); int loadTranspTexture(char* path, float* transpColor, int id = -1); void freeTexture(int id); void freeAll(void); int getNewTextureID(int id); }; #endif