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blockofighter/src/fight.h

32 lines
641 B
C

#ifndef __FIGHT_H_INCLUDED__
#define __FIGHT_H_INCLUDED__
#include <SDL.h>
#include "audio.h"
#include "legoman.h"
#include "camera.h"
#define ARENASIZE 10
#define ARENAHEIGHT 10
extern Sound *fightmusic;
extern Sound *hitsound1;
extern Sound *softhitsound1, *softhitsound2;
extern Sound *jumpsound;
extern Sound *fallsound1, *fallsound2;
extern bool dead;
extern Legoman *winner;
void initFight(void);
void gameOver(Legoman *loser);
void startFight(void);
void calculateFight(int framecount);
void drawFight(int framecount);
void handleKeydownFight(SDL_Keycode key);
void addGraphicsVector(float *p1, float *p2, float size);
#endif