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blockofighter/src/audio.cpp

270 lines
6.3 KiB
C++

#include "main.h"
#include <string.h>
#include <stdio.h>
#include "audio.h"
#define SOUND_FADENONE 0
#define SOUND_FADEIN 1
#define SOUND_FADEOUT 2
struct soundlist {
Sound *sound;
soundlist *next;
};
soundlist *allsounds = NULL;
Sound::Sound(Sound *source) {
memcpy(this, source, sizeof(Sound));
soundlist *node = new soundlist;
node->sound = this;
node->next = allsounds;
allsounds = node;
}
Sound::Sound(char *filename) {
load(filename, SOUNDTYPE_AUTODETECT, false);
// printf("%s: %p, %p, %p, %p\n", filename, this, stream, sample, module);
}
Sound::Sound(char *filename, int type) { load(filename, type, false); }
Sound::Sound(char *filename, bool loops) {
load(filename, SOUNDTYPE_AUTODETECT, loops);
// printf("%s: %p, %p, %p, %p\n", filename, this, stream, sample, module);
}
Sound::Sound(char *filename, int type, bool loops) {
load(filename, type, loops);
}
bool endsWith(char *str1, char *str2) {
char *str3 = str1 + strlen(str1) - strlen(str2);
#ifdef WIN32
if (stricmp(str3, str2))
return false;
#else
if (strcasecmp(str3, str2))
return false;
#endif
else
return true;
}
void Sound::load(char *filename, int type, bool loops) {
this->filename = filename;
if (type == SOUNDTYPE_AUTODETECT) {
if (endsWith(filename, "mp3") || endsWith(filename, "mp2") ||
endsWith(filename, "ogg"))
type = SOUNDTYPE_STREAM;
if (endsWith(filename, "wav") || endsWith(filename, "raw"))
type = SOUNDTYPE_SAMPLE;
if (endsWith(filename, "s3m") || endsWith(filename, "xm") ||
endsWith(filename, "it") || endsWith(filename, "mid") ||
endsWith(filename, "rmi") || endsWith(filename, "sgr") ||
endsWith(filename, "mod"))
type = SOUNDTYPE_MODULE;
}
#ifdef AUDIO_FMOD
sample = NULL;
module = NULL;
stream = NULL;
this->type = type;
if (type == SOUNDTYPE_MODULE) {
module = FMUSIC_LoadSong(filename);
this->loops = false;
} else if (type == SOUNDTYPE_SAMPLE) {
if (loops) {
sample = FSOUND_Sample_Load(FSOUND_FREE, filename, FSOUND_LOOP_NORMAL, 0);
FSOUND_Sample_SetLoopMode(sample, FSOUND_LOOP_NORMAL);
} else {
sample = FSOUND_Sample_Load(FSOUND_FREE, filename, FSOUND_LOOP_OFF, 0);
FSOUND_Sample_SetLoopMode(sample, FSOUND_LOOP_OFF);
}
this->loops = loops;
} else if (type == SOUNDTYPE_STREAM) {
if (loops) {
stream = FSOUND_Stream_OpenFile(filename, FSOUND_LOOP_NORMAL, 0);
} else {
stream = FSOUND_Stream_OpenFile(filename, FSOUND_LOOP_OFF, 0);
}
this->loops = loops;
}
#endif
stopcallback = NULL;
soundlist *node = new soundlist;
node->sound = this;
node->next = allsounds;
allsounds = node;
minduration = 0;
setVolume(1.0);
}
bool Sound::play() {
// printf("Playing %s: %p, %p, %p, %p\n", filename, this, stream, sample,
// module);
if (minduration > 0)
return false;
running = true;
finished = false;
fademode = SOUND_FADENONE;
minduration = 0;
#ifdef AUDIO_FMOD
if (type == SOUNDTYPE_MODULE) {
FMUSIC_PlaySong(module);
FMUSIC_SetMasterVolume(module, volume * 256);
} else if (type == SOUNDTYPE_SAMPLE) {
channel = FSOUND_PlaySound(FSOUND_FREE, sample);
FSOUND_SetVolume(channel, volume * 256);
if (!loops) {
running = false;
finished = false;
}
} else if (type == SOUNDTYPE_STREAM) {
channel = FSOUND_Stream_Play(FSOUND_FREE, stream);
FSOUND_SetVolume(channel, volume * 256);
}
#endif
// printf("Done: %f\n", volume);
return true;
}
void Sound::play(int minduration) {
if (play())
this->minduration = minduration;
}
void Sound::stop() {
#ifdef AUDIO_FMOD
if (type == SOUNDTYPE_MODULE) {
FMUSIC_StopSong(module);
} else if (type == SOUNDTYPE_SAMPLE) {
FSOUND_StopSound(channel);
} else if (type == SOUNDTYPE_STREAM) {
FSOUND_Stream_Stop(stream);
}
#endif
}
void Sound::setVolume(float volume) {
// printf("Volume %s: %f\n", filename, volume);
#ifdef AUDIO_FMOD
if (type == SOUNDTYPE_MODULE) {
FMUSIC_SetMasterVolume(module, volume * 256);
} else if (type == SOUNDTYPE_SAMPLE) {
FSOUND_SetVolume(channel, volume * 256);
} else if (type == SOUNDTYPE_STREAM) {
FSOUND_SetVolume(channel, volume * 256);
}
#endif
this->volume = volume;
}
#ifdef AUDIO_FMOD
signed char streamendcallback(FSOUND_STREAM *stream, void *buff, int len,
int param) {
Sound *sound = (Sound *)param;
sound->setFinished();
return true;
}
#endif
void Sound::setStopCallback(STOPCALLBACK callback) {
stopcallback = callback;
#ifdef AUDIO_FMOD
if (type == SOUNDTYPE_MODULE) {
} else if (type == SOUNDTYPE_SAMPLE) {
// NOT SUPPORTED
} else if (type == SOUNDTYPE_STREAM) {
FSOUND_Stream_SetEndCallback(stream, streamendcallback, (int)this);
}
#endif
}
void Sound::setFinished(void) { finished = true; }
bool Sound::isFinished(void) {
#ifdef AUDIO_FMOD
if (type == SOUNDTYPE_MODULE) {
if (FMUSIC_IsFinished(module))
return true;
} else if (type == SOUNDTYPE_SAMPLE) {
// NOT SUPPORTED
} else if (type == SOUNDTYPE_STREAM) {
if (finished)
return true;
}
#endif
return false;
}
void Sound::update(void) {
if (running) {
if (isFinished()) {
running = false;
if (stopcallback != NULL)
stopcallback(this);
} else {
if (fademode == SOUND_FADEIN) {
if (fadepos < fadetarget) {
fadepos++;
setVolume((float)fadepos / fadetarget);
} else
fademode = SOUND_FADENONE;
}
if (fademode == SOUND_FADEOUT) {
if (fadepos < fadetarget) {
fadepos++;
setVolume(1.0 - (float)fadepos / fadetarget);
} else {
fademode = SOUND_FADENONE;
stop();
}
}
}
}
if (minduration > 0)
minduration--;
}
void Sound::fadeIn(int length) {
fademode = SOUND_FADEIN;
fadepos = 0;
fadetarget = length;
}
void Sound::fadeOut(int length) {
if (fademode == SOUND_FADEIN) {
float percent = 1.0 - (float)fadepos / fadetarget;
fadepos = fadetarget * percent;
}
fadepos = 0;
fadetarget = length;
fademode = SOUND_FADEOUT;
}
void initAudio(void) {
#ifdef AUDIO_FMOD
FSOUND_Init(44100, 32, 0);
#endif
}
void uninitAudio(void) {
#ifdef AUDIO_FMOD
FSOUND_Close();
#endif
}
void updateAudio(void) {
soundlist *node = allsounds;
while (node != NULL) {
Sound *sound = node->sound;
sound->update();
node = node->next;
}
}