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blockofighter/src/camera.cpp

81 lines
1.9 KiB
C++

#include "main.h"
#include "camera.h"
#include "vector.h"
#include "glapi.h"
Camera::Camera(void) {
right = &matrix[0];
up = &matrix[3];
forward = &matrix[6];
vectorSet(position, 0, 2, 2);
vectorSet(target, 0, 0, 0);
vectorSet(up, 0, 1, 0);
calculateMatrix();
}
void Camera::setPosition(float position[3]) {
vectorCopy(this->position, position);
}
void Camera::setPosition(float x, float y, float z) {
this->position[0] = x;
this->position[1] = y;
this->position[2] = z;
}
void Camera::getPosition(float *position) {
vectorCopy(position, this->position);
}
void Camera::setTarget(float target[3]) { vectorCopy(this->target, target); }
void Camera::getTarget(float *target) { vectorCopy(target, this->target); }
void Camera::setUp(float up[3]) { vectorCopy(this->up, up); }
void Camera::getMatrix(float *matrix) {
vectorCopy(&matrix[0], &this->matrix[0]);
vectorCopy(&matrix[3], &this->matrix[3]);
vectorCopy(&matrix[6], &this->matrix[6]);
}
void Camera::moveRight(float amount) {
float movevector[3];
vectorScale(movevector, right, amount);
vectorAdd(position, movevector);
// vectorAdd(target, movevector);
calculateMatrix();
}
void Camera::moveUp(float amount) {
float movevector[3];
vectorScale(movevector, up, amount);
vectorAdd(position, movevector);
// vectorAdd(target, movevector);
calculateMatrix();
}
void Camera::moveForward(float amount) {
float movevector[3];
vectorScale(movevector, forward, amount);
vectorAdd(position, movevector);
// vectorAdd(target, movevector);
calculateMatrix();
}
void Camera::glUpdate(void) {
// glLoadIdentity();
gluLookAt(position[0], position[1], position[2], target[0], target[1],
target[2], up[0], up[1], up[2]);
}
void Camera::calculateMatrix(void) {
vectorSub(forward, target, position);
vectorNormalize(forward);
vectorCross(right, forward, up);
}