godot 4 alpha 15
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@ -53,7 +53,7 @@ static func pack_as_file(node: Node, filename: String, update_owner=true):
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"""
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var scene = pack(node, update_owner)
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if scene:
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if ResourceSaver.save(filename, scene) != OK:
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if ResourceSaver.save(scene, filename) != OK:
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push_error("Failed to save packed scene: %s" % filename)
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return FAILED
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else:
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