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godot 4 alpha 15

This commit is contained in:
Michaël Lemaire 2022-09-01 22:56:33 +02:00
parent dc90aedeef
commit 2d4850364e

View file

@ -53,7 +53,7 @@ static func pack_as_file(node: Node, filename: String, update_owner=true):
"""
var scene = pack(node, update_owner)
if scene:
if ResourceSaver.save(filename, scene) != OK:
if ResourceSaver.save(scene, filename) != OK:
push_error("Failed to save packed scene: %s" % filename)
return FAILED
else: