Added facing function in math_tool
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# Return the forward vector for a global transform
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static func forward(transform: Transform) -> Vector3:
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return transform.basis.z.normalized()
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return transform.basis.z.normalized()
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# Return a basis facing a direction
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static func facing(direction: Vector3) -> Basis:
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var plane = Basis(Vector3.UP, atan2(-direction.x, -direction.z))
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var cut = plane.xform_inv(direction)
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return plane * Basis(Vector3.RIGHT, atan2(cut.y, -cut.z))
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