Add debug mode and singleton
This commit is contained in:
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faecd672cd
commit
eed40eb026
9
debug/debug_node2d.gd
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9
debug/debug_node2d.gd
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extends Node2D
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class_name DebugNode2d, "res://addons/thunderk-basics/debug/debug_node2d.png"
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func _ready():
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TKDebug.connect("active_changed", self, "_on_debug_active_changed")
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_on_debug_active_changed()
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func _on_debug_active_changed():
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set_visible(TKDebug.active)
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BIN
debug/debug_node2d.png
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BIN
debug/debug_node2d.png
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Binary file not shown.
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debug/debug_node2d.png.import
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debug/debug_node2d.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/debug_node2d.png-9af8296c13fef1491514dd8ffc720d31.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/thunderk-basics/debug/debug_node2d.png"
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dest_files=[ "res://.import/debug_node2d.png-9af8296c13fef1491514dd8ffc720d31.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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6
debug/debug_node2d.tscn
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debug/debug_node2d.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://addons/thunderk-basics/debug/debug_node2d.gd" type="Script" id=1]
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[node name="debug" type="Node2D"]
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script = ExtResource( 1 )
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9
debug/debug_node3d.gd
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debug/debug_node3d.gd
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extends Spatial
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class_name DebugNode3d, "res://addons/thunderk-basics/debug/debug_node3d.png"
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func _ready():
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TKDebug.connect("active_changed", self, "_on_debug_active_changed")
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_on_debug_active_changed()
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func _on_debug_active_changed():
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set_visible(TKDebug.active)
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BIN
debug/debug_node3d.png
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BIN
debug/debug_node3d.png
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Binary file not shown.
After Width: | Height: | Size: 4 KiB |
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debug/debug_node3d.png.import
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debug/debug_node3d.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/debug_node3d.png-36a7db45ad9e93eafb387b6f9eba2759.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://addons/thunderk-basics/debug/debug_node3d.png"
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dest_files=[ "res://.import/debug_node3d.png-36a7db45ad9e93eafb387b6f9eba2759.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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6
debug/debug_node3d.tscn
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6
debug/debug_node3d.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://addons/thunderk-basics/debug/debug_node3d.gd" type="Script" id=1]
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[node name="debug" type="Spatial"]
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script = ExtResource( 1 )
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11
debug/singleton.gd
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debug/singleton.gd
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extends Node
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export var active = false
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signal active_changed
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func _process(delta):
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# TODO disable in release builds
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if Input.is_action_just_pressed("ui_debug"):
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active = not active
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emit_signal("active_changed")
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@ -1,2 +1,8 @@
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tool
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tool
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extends EditorPlugin
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extends EditorPlugin
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func _enter_tree():
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add_autoload_singleton("TKDebug", "res://addons/thunderk-basics/debug/singleton.gd")
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func _exit_tree():
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remove_autoload_singleton("TKDebug")
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