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godot-thunderk-basics/lod/lod_config.gd

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GDScript

# Configuration for LOD meshes
class_name LODConfig
extends Resource
# -- signals --
# -- enums --
# -- constants --
# -- exported variables --
export (Mesh) var max_detail_mesh
export (Mesh) var mid_detail_mesh
export var mid_detail_distance = 1.0
export (Mesh) var min_detail_mesh
export var min_detail_distance = 10.0
# -- public variables --
# -- private variables --
# -- onready variables --
# -- preloads --
# -- virtual methods --
# -- public methods --
func get_lod_mesh(dist: float) -> Mesh:
""" Get the mesh to display, given a distance to camera
"""
if dist > min_detail_distance:
return min_detail_mesh
elif dist > mid_detail_distance:
return mid_detail_mesh
else:
return max_detail_mesh
# -- private methods --