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spacetac/src/core/actions/DeployDroneAction.spec.ts

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module TK.SpaceTac {
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testing("DeployDroneAction", test => {
test.case("stores useful information", check => {
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let equipment = new Equipment(SlotType.Weapon, "testdrone");
let action = new DeployDroneAction(equipment);
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check.equals(action.code, "deploy-testdrone");
check.equals(action.name, "Deploy");
check.same(action.equipment, equipment);
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});
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test.case("allows to deploy in range", check => {
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let ship = new Ship();
ship.setArenaPosition(0, 0);
let action = new DeployDroneAction(new Equipment(), 0, 8);
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check.equals(action.checkTarget(ship, new Target(8, 0, null)), new Target(8, 0, null));
check.equals(action.checkTarget(ship, new Target(12, 0, null)), new Target(8, 0, null));
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let other = new Ship();
other.setArenaPosition(8, 0);
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check.equals(action.checkTarget(ship, new Target(8, 0, other)), null);
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});
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test.case("deploys a new drone", check => {
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let battle = new Battle();
let ship = battle.fleets[0].addShip();
ship.setArenaPosition(0, 0);
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TestTools.setShipPlaying(battle, ship);
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TestTools.setShipAP(ship, 3);
let equipment = new Equipment(SlotType.Weapon, "testdrone");
let action = new DeployDroneAction(equipment, 2, 8, 2, 4, [new DamageEffect(50)]);
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battle.log.clear();
battle.log.addFilter("value");
let result = action.apply(ship, new Target(5, 0, null));
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check.equals(result, true);
check.equals(battle.drones.length, 1);
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let drone = battle.drones[0];
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check.equals(drone.code, "testdrone");
check.equals(drone.duration, 2);
check.same(drone.owner, ship);
check.equals(drone.x, 5);
check.equals(drone.y, 0);
check.equals(drone.radius, 4);
check.equals(drone.effects, [new DamageEffect(50)]);
check.equals(battle.log.events, [
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new ActionAppliedEvent(ship, action, Target.newFromLocation(5, 0), 2),
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new DroneDeployedEvent(drone)
]);
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check.equals(ship.values.power.get(), 1);
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});
});
}