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spacetac/src/ui/battle/ShipList.spec.ts

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/// <reference path="../TestGame.ts"/>
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module TK.SpaceTac.UI.Specs {
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testing("ShipList", test => {
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let testgame = setupEmptyView(test);
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function createList(): ShipList {
let view = testgame.view;
let battle = new Battle();
let tactical_mode = new Toggle();
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let ship_buttons = {
cursorOnShip: nop,
cursorOffShip: nop,
cursorClicked: nop,
};
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let list = new ShipList(view, battle, battle.fleets[0].player, tactical_mode, ship_buttons);
return list;
}
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test.case("handles play position of ships", check => {
let list = createList();
let battle = list.battle;
check.equals(list.items.length, 0, "no item at first");
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battle.fleets[0].addShip();
list.setShipsFromBattle(battle, false);
check.equals(list.items.length, 1, "one ship added but not in play order");
check.equals(list.items[0].visible, false, "one ship added but not in play order");
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battle.throwInitiative();
list.refresh(false);
check.equals(list.items[0].visible, true, "ship now in play order");
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battle.fleets[1].addShip();
battle.throwInitiative();
list.setShipsFromBattle(battle, false);
check.equals(list.items.length, 2, "ship added in the other fleet");
check.equals(nn(list.findItem(battle.play_order[0])).position, new Phaser.Point(2, 843));
check.equals(nn(list.findItem(battle.play_order[1])).position, new Phaser.Point(2, 744));
battle.advanceToNextShip();
list.refresh(false);
check.equals(nn(list.findItem(battle.play_order[0])).position, new Phaser.Point(-18, 962));
check.equals(nn(list.findItem(battle.play_order[1])).position, new Phaser.Point(2, 843));
battle.advanceToNextShip();
list.refresh(false);
check.equals(nn(list.findItem(battle.play_order[0])).position, new Phaser.Point(2, 843));
check.equals(nn(list.findItem(battle.play_order[1])).position, new Phaser.Point(-18, 962));
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battle.fleets[1].addShip();
battle.throwInitiative();
battle.advanceToNextShip();
list.setShipsFromBattle(battle, false);
check.equals(list.items.length, 3, "three ships");
check.equals(nn(list.findItem(battle.play_order[0])).position, new Phaser.Point(-18, 962));
check.equals(nn(list.findItem(battle.play_order[1])).position, new Phaser.Point(2, 843));
check.equals(nn(list.findItem(battle.play_order[2])).position, new Phaser.Point(2, 744));
let dead = battle.play_order[1];
dead.setDead();
list.refresh(false);
check.equals(list.items.length, 3, "dead ship");
check.equals(nn(list.findItem(battle.play_order[0])).position, new Phaser.Point(-18, 962));
check.equals(nn(list.findItem(dead)).position, new Phaser.Point(200, 843));
check.equals(nn(list.findItem(battle.play_order[1])).position, new Phaser.Point(2, 843));
});
});
}