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spacetac/src/ui/character/CharacterSheet.spec.ts

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TypeScript
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module TK.SpaceTac.UI.Specs {
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testing("CharacterSheet", test => {
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testing("in UI", test => {
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let testgame = setupEmptyView(test);
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test.case("displays fleet and ship information", check => {
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let view = testgame.view;
let sheet = new CharacterSheet(view, -1000);
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check.equals(sheet.x, -1000);
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let fleet = new Fleet();
let ship1 = fleet.addShip();
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ship1.addSlot(SlotType.Hull);
ship1.addSlot(SlotType.Engine);
ship1.addSlot(SlotType.Shield);
ship1.addSlot(SlotType.Weapon);
ship1.setCargoSpace(3);
ship1.name = "Ship 1";
let ship2 = fleet.addShip();
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ship2.addSlot(SlotType.Hull);
ship2.name = "Ship 2";
ship2.setCargoSpace(2);
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sheet.show(ship1, false);
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check.equals(sheet.x, 0);
check.equals(sheet.portraits.length, 2);
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check.equals(sheet.ship_name.text, "Player's Level 1 Ship 1");
check.equals(sheet.ship_slots.length, 4);
check.equals(sheet.ship_cargo.length, 3);
let portrait = <Phaser.Button>sheet.portraits.getChildAt(1);
portrait.onInputUp.dispatch();
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check.equals(sheet.ship_name.text, "Player's Level 1 Ship 2");
check.equals(sheet.ship_slots.length, 1);
check.equals(sheet.ship_cargo.length, 2);
});
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test.case("moves equipment around", check => {
let fleet = new Fleet();
let ship = fleet.addShip();
ship.setCargoSpace(2);
let equ1 = TestTools.addEngine(ship, 1);
let equ2 = new Equipment(SlotType.Weapon);
ship.addCargo(equ2);
let equ3 = new Equipment(SlotType.Hull);
let equ4 = new Equipment(SlotType.Power);
let loot = [equ3, equ4];
ship.addSlot(SlotType.Weapon);
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let sheet = new CharacterSheet(testgame.view);
sheet.show(ship, false);
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check.equals(sheet.loot_slots.visible, false);
check.equals(sheet.layer_equipments.children.length, 2);
sheet.setLoot(loot);
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check.equals(sheet.loot_slots.visible, true);
check.equals(sheet.layer_equipments.children.length, 4);
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let findsprite = (equ: Equipment) => nn(first(<CharacterEquipment[]>sheet.layer_equipments.children, sp => sp.item == equ));
let draddrop = (sp: CharacterEquipment, dest: CharacterCargo | CharacterSlot) => {
sp.applyDragDrop(sp.container, dest, false);
}
// Unequip
let sprite = findsprite(equ1);
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check.notequals(equ1.attached_to, null);
check.equals(ship.cargo.length, 1);
draddrop(sprite, <CharacterCargo>sheet.ship_cargo.children[0]);
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check.equals(equ1.attached_to, null);
check.equals(ship.cargo.length, 2);
check.contains(ship.cargo, equ1);
// Equip
sprite = findsprite(equ2);
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check.equals(equ2.attached_to, null);
check.contains(ship.cargo, equ2);
draddrop(sprite, <CharacterSlot>sheet.ship_slots.children[0]);
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check.same(equ2.attached_to, ship.slots[1]);
check.notcontains(ship.cargo, equ2);
// Loot
sprite = findsprite(equ3);
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check.equals(equ3.attached_to, null);
check.notcontains(ship.cargo, equ3);
check.contains(loot, equ3);
draddrop(sprite, <CharacterCargo>sheet.ship_cargo.children[0]);
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check.equals(equ3.attached_to, null);
check.contains(ship.cargo, equ3);
check.notcontains(loot, equ3);
// Can't loop - no cargo space available
sprite = findsprite(equ4);
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check.notcontains(ship.cargo, equ4);
check.contains(loot, equ4);
draddrop(sprite, <CharacterCargo>sheet.ship_cargo.children[0]);
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check.notcontains(ship.cargo, equ4);
check.contains(loot, equ4);
// Discard
sprite = findsprite(equ1);
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check.contains(ship.cargo, equ1);
check.notcontains(loot, equ1);
draddrop(sprite, <CharacterCargo>sheet.ship_cargo.children[0]);
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check.equals(equ1.attached_to, null);
check.notcontains(loot, equ1);
// Can't equip - no slot available
sprite = findsprite(equ3);
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check.equals(equ3.attached_to, null);
draddrop(sprite, <CharacterSlot>sheet.ship_slots.children[0]);
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check.equals(equ3.attached_to, null);
});
});
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test.case("fits slots in area", check => {
let result = CharacterSheet.getSlotPositions(6, 300, 200, 100, 100);
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check.equals(result, {
positions: [{ x: 0, y: 0 }, { x: 100, y: 0 }, { x: 200, y: 0 }, { x: 0, y: 100 }, { x: 100, y: 100 }, { x: 200, y: 100 }],
scaling: 1
});
result = CharacterSheet.getSlotPositions(6, 299, 199, 100, 100);
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check.equals(result, {
positions: [{ x: 0, y: 0 }, { x: 100, y: 0 }, { x: 200, y: 0 }, { x: 0, y: 100 }, { x: 100, y: 100 }, { x: 200, y: 100 }],
scaling: 0.99
});
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});
});
}