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spacetac/src/scripts/view/Main.ts

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module SpaceTac.View {
export class Main extends Phaser.State {
create() {
// Switch to a test battle
var battle = Game.Battle.newQuickRandom();
this.game.state.start("battle", true, false, battle.fleets[0].player, battle);
2014-12-29 00:00:00 +00:00
}
}
}