34 lines
1.5 KiB
TypeScript
34 lines
1.5 KiB
TypeScript
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module TS.SpaceTac.Specs {
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describe("BattleCheats", function () {
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it("wins a battle", function () {
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let battle = Battle.newQuickRandom();
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battle.cheats.win();
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expect(battle.ended).toBe(true, "ended");
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expect(battle.outcome.winner).toBe(battle.fleets[0], "winner");
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expect(battle.log.events.filter(event => event instanceof DeathEvent).map(event => event.ship)).toEqual(battle.fleets[1].ships, "all mark dead");
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expect(any(battle.fleets[1].ships, ship => !ship.alive)).toBe(false, "all restored");
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})
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it("loses a battle", function () {
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let battle = Battle.newQuickRandom();
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battle.cheats.lose();
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expect(battle.ended).toBe(true, "ended");
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expect(battle.outcome.winner).toBe(battle.fleets[1], "winner");
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expect(battle.log.events.filter(event => event instanceof DeathEvent).map(event => event.ship)).toEqual(battle.fleets[0].ships, "all mark dead");
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expect(any(battle.fleets[0].ships, ship => !ship.alive)).toBe(false, "all restored");
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})
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it("adds an equipment", function () {
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let battle = new Battle();
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battle.playing_ship = new Ship();
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battle.playing_ship.upgradeSkill("skill_materials");
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expect(battle.playing_ship.listEquipment()).toEqual([]);
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battle.cheats.equip("Iron Hull");
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expect(battle.playing_ship.listEquipment()).toEqual([<any>jasmine.objectContaining({name: "Iron Hull", level: 1})]);
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})
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})
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}
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