2017-02-13 19:31:45 +00:00
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module TS.SpaceTac.UI.Specs {
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2017-02-21 22:38:31 +00:00
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describe("WeaponEffect", function () {
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let testgame = setupBattleview();
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2017-07-23 17:31:46 +00:00
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function checkEmitters(step: string, expected: number) {
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expect(testgame.battleview.arena.layer_weapon_effects.children.length).toBe(expected, `${step} - layer children`);
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expect(keys(testgame.battleview.game.particles.emitters).length).toBe(expected, `${step} - registered emitters`);
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}
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function fastForward(milliseconds: number) {
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jasmine.clock().tick(milliseconds);
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testgame.ui.updateLogic(milliseconds);
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}
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2017-02-21 22:38:31 +00:00
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it("displays shield hit effect", function () {
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let battleview = testgame.battleview;
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2017-07-23 17:31:46 +00:00
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battleview.timer = new Timer();
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2017-06-22 22:37:38 +00:00
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let effect = new WeaponEffect(battleview.arena, new Ship(), new Target(0, 0), new Equipment());
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2017-05-09 20:41:35 +00:00
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effect.shieldImpactEffect({ x: 10, y: 10 }, { x: 20, y: 15 }, 1000, 3000, true);
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2017-02-13 19:31:45 +00:00
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let layer = battleview.arena.layer_weapon_effects;
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expect(layer.children.length).toBe(2);
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expect(layer.children[0] instanceof Phaser.Image).toBe(true);
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expect(layer.children[0].rotation).toBeCloseTo(-2.677945044588987, 10);
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expect(layer.children[0].position).toEqual(jasmine.objectContaining({ x: 20, y: 15 }));
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expect(layer.children[1] instanceof Phaser.Particles.Arcade.Emitter).toBe(true);
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});
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2017-02-21 22:38:31 +00:00
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it("displays gatling gun effect", function () {
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let battleview = testgame.battleview;
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2017-07-23 17:31:46 +00:00
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battleview.timer = new Timer();
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2017-06-22 22:37:38 +00:00
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let ship = nn(battleview.battle.playing_ship);
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let sprite = nn(battleview.arena.findShipSprite(ship));
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2017-02-13 19:31:45 +00:00
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ship.setArenaPosition(50, 30);
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2017-06-22 22:37:38 +00:00
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sprite.position.set(50, 30);
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2017-08-24 22:47:34 +00:00
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sprite.hull_bar.setValue(10, 10);
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sprite.shield_bar.setValue(0, 10);
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2017-06-22 22:37:38 +00:00
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let effect = new WeaponEffect(battleview.arena, new Ship(), Target.newFromShip(ship), new Equipment());
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2017-02-13 19:31:45 +00:00
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let mock_shield_impact = spyOn(effect, "shieldImpactEffect").and.stub();
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2017-02-14 00:30:50 +00:00
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let mock_hull_impact = spyOn(effect, "hullImpactEffect").and.stub();
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2017-02-13 19:31:45 +00:00
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effect.gunEffect();
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let layer = battleview.arena.layer_weapon_effects;
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expect(layer.children.length).toBe(1);
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expect(layer.children[0] instanceof Phaser.Particles.Arcade.Emitter).toBe(true);
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expect(mock_shield_impact).toHaveBeenCalledTimes(0);
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2017-02-14 00:30:50 +00:00
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expect(mock_hull_impact).toHaveBeenCalledTimes(1);
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2017-06-22 22:37:38 +00:00
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expect(mock_hull_impact).toHaveBeenCalledWith(jasmine.objectContaining({ x: 0, y: 0 }), jasmine.objectContaining({ x: 50, y: 30 }), 100, 800);
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2017-02-13 19:31:45 +00:00
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2017-08-24 22:47:34 +00:00
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sprite.shield_bar.setValue(10, 10);
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2017-02-13 19:31:45 +00:00
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effect.gunEffect();
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expect(mock_shield_impact).toHaveBeenCalledTimes(1);
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2017-06-22 22:37:38 +00:00
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expect(mock_shield_impact).toHaveBeenCalledWith(jasmine.objectContaining({ x: 0, y: 0 }), jasmine.objectContaining({ x: 50, y: 30 }), 100, 800, true);
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2017-02-14 00:30:50 +00:00
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expect(mock_hull_impact).toHaveBeenCalledTimes(1);
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2017-02-13 19:31:45 +00:00
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});
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2017-07-23 17:31:46 +00:00
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it("removes particle emitters when done", function () {
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let battleview = testgame.battleview;
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battleview.timer = new Timer();
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let effect = new WeaponEffect(battleview.arena, new Ship(), Target.newFromLocation(50, 50), new Equipment());
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effect.gunEffect();
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checkEmitters("gun effect started", 2);
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fastForward(6000);
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checkEmitters("gun effect ended", 0);
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effect.hullImpactEffect({ x: 0, y: 0 }, { x: 50, y: 50 }, 1000, 2000);
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checkEmitters("hull effect started", 1);
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fastForward(8500);
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checkEmitters("hull effect ended", 0);
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});
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2017-02-13 19:31:45 +00:00
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});
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}
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