2017-10-09 22:59:49 +00:00
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/// <reference path="../BaseView.ts"/>
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module TK.SpaceTac.UI {
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/**
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* View to configure the initial characters in the fleet
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*/
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export class FleetCreationView extends BaseView {
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2018-01-31 18:19:50 +00:00
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built_fleet!: Fleet
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infinite_shop!: Shop
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character_sheet!: CharacterSheet
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2017-10-09 22:59:49 +00:00
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create() {
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super.create();
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2018-03-06 14:39:48 +00:00
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let models = ShipModel.getRandomModels(2);
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2017-10-09 22:59:49 +00:00
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this.built_fleet = new Fleet();
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2017-12-12 22:17:25 +00:00
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this.built_fleet.addShip(new Ship(null, MissionGenerator.generateCharacterName(), models[0]));
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this.built_fleet.addShip(new Ship(null, MissionGenerator.generateCharacterName(), models[1]));
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2017-10-09 22:59:49 +00:00
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this.built_fleet.credits = this.built_fleet.ships.length * 1000;
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2018-02-08 15:16:03 +00:00
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this.character_sheet = new CharacterSheet(this, () => this.validateFleet());
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2018-03-11 23:07:41 +00:00
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this.character_sheet.show(this.built_fleet.ships[0], CharacterSheetMode.CREATION, false);
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2017-10-11 20:58:08 +00:00
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this.getLayer("characters").add(this.character_sheet);
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2017-10-09 22:59:49 +00:00
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}
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/**
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* Validate the configured fleet and move on
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*/
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async validateFleet() {
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let confirmed = await UIConfirmDialog.ask(this, "Do you confirm these initial fleet settings ?");
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if (confirmed) {
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this.session.setCampaignFleet(this.built_fleet, this.session.hasUniverse());
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this.backToRouter();
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}
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}
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}
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}
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