2017-02-09 00:00:35 +00:00
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module TS.SpaceTac.Specs {
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2017-02-09 00:26:04 +00:00
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describe("GameSession", () => {
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2017-02-16 22:59:41 +00:00
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/**
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* Compare two sessions
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*/
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function compare(session1: GameSession, session2: GameSession) {
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expect(session1).toEqual(session2);
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}
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/**
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* Apply deterministic game steps
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*/
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function applyGameSteps(session: GameSession): void {
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2017-03-09 17:11:00 +00:00
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var battle = nn(session.getBattle());
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2017-02-16 22:59:41 +00:00
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battle.advanceToNextShip();
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// TODO Make some fixed moves (AI?)
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2017-03-14 22:28:07 +00:00
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battle.endBattle(battle.fleets[0]);
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2017-02-16 22:59:41 +00:00
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}
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2017-03-15 22:00:15 +00:00
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it("serializes to a string", function () {
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2015-04-07 00:00:00 +00:00
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var session = new GameSession();
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2017-02-16 22:59:41 +00:00
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session.startQuickBattle();
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2015-04-07 00:00:00 +00:00
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// Dump and reload
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var dumped = session.saveToString();
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var loaded_session = GameSession.loadFromString(dumped);
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// Check equality
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2017-02-16 22:59:41 +00:00
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compare(loaded_session, session);
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2015-04-07 00:00:00 +00:00
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// Apply game steps
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applyGameSteps(session);
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applyGameSteps(loaded_session);
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// Check equality after game steps
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2017-02-16 22:59:41 +00:00
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compare(loaded_session, session);
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2015-04-07 00:00:00 +00:00
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});
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2017-03-15 22:00:15 +00:00
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it("applies battle outcome to bound player", function () {
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let session = new GameSession();
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expect(session.getBattle()).toBeNull();
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// Victory case
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let location1 = new StarLocation();
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location1.encounter = new Fleet();
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session.player.fleet.setLocation(location1);
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expect(session.getBattle()).not.toBeNull();
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expect(location1.encounter).not.toBeNull();
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let battle = nn(session.getBattle());
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battle.endBattle(session.player.fleet);
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let spyloot = spyOn(battle.outcome, "createLoot").and.stub();
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session.setBattleEnded();
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expect(session.getBattle()).not.toBeNull();
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expect(location1.encounter).toBeNull();
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expect(spyloot).toHaveBeenCalledTimes(1);
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// Defeat case
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let location2 = new StarLocation(location1.star);
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location2.encounter = new Fleet();
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session.player.fleet.setLocation(location2);
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expect(session.getBattle()).not.toBeNull();
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expect(location2.encounter).not.toBeNull();
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battle = nn(session.getBattle());
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battle.endBattle(null);
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spyloot = spyOn(battle.outcome, "createLoot").and.stub();
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session.setBattleEnded();
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expect(session.getBattle()).not.toBeNull();
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expect(location2.encounter).not.toBeNull();
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expect(spyloot).toHaveBeenCalledTimes(0);
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});
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2017-03-23 18:58:09 +00:00
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it("generates a new campaign", function () {
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let session = new GameSession();
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session.startNewGame();
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expect(session.player).not.toBeNull();
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expect(session.player.fleet.ships.length).toBe(3);
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expect(session.player.fleet.credits).toBe(500);
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expect(session.player.universe.stars.length).toBe(50);
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expect(session.getBattle()).toBeNull();
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let start_location = nn(session.player.fleet.location);
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expect(start_location.shop).not.toBeNull();
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expect(nn(start_location.shop).stock.length).toBe(50);
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expect(start_location.encounter).toBeNull();
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expect(start_location.encounter_gen).toBe(true);
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});
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2017-02-09 00:26:04 +00:00
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});
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2015-04-07 00:00:00 +00:00
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}
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