2014-12-31 00:00:00 +00:00
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module SpaceTac.Game {
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2015-01-07 00:00:00 +00:00
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"use strict";
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2014-12-31 00:00:00 +00:00
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// Battle event, when a ship turn ended, and advanced to a new one
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export class ShipChangeEvent extends BaseLogEvent {
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constructor(ship: Ship, new_ship: Ship) {
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super("ship_change", ship, new_ship ? Target.newFromShip(new_ship) : null);
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}
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}
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2015-01-07 00:00:00 +00:00
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}
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