64 lines
2.1 KiB
TypeScript
64 lines
2.1 KiB
TypeScript
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/// <reference path="BaseModel.ts" />
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module TK.SpaceTac {
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export class ModelCommodore extends BaseModel {
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constructor() {
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super("commodore", "Commodore");
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}
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getDescription(): string {
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return "A devil whirlwind, very dangerous to surround.";
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}
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getLevelUpgrades(level: number): ModelUpgrade[] {
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if (level == 1) {
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let engine = new MoveAction("Engine", {
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distance_per_power: 150,
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});
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let laser = new TriggerAction("Wingspan Laser", {
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effects: [new DamageEffect(25, 25)],
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power: 4,
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range: 250, angle: 140,
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aim: 30, evasion: 45, luck: 30,
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}, "prokhorovlaser");
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laser.configureCooldown(3, 1);
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let power_steal = new TriggerAction("Power Thief", {
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effects: [new ValueTransferEffect("power", -1)],
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power: 1,
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blast: 250
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}, "powerdepleter");
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power_steal.configureCooldown(1, 1);
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return [
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{
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code: "Base Attributes",
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effects: [
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new AttributeEffect("precision", 5),
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new AttributeEffect("maneuvrability", 6),
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new AttributeEffect("hull_capacity", 70),
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new AttributeEffect("shield_capacity", 40),
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new AttributeEffect("power_capacity", 8),
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]
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},
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{
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code: "Main Engine",
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actions: [engine]
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},
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{
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code: "Wingspan Laser",
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actions: [laser]
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},
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{
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code: "Power Thief",
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actions: [power_steal]
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},
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];
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} else {
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return this.getStandardUpgrades(level);
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}
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}
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}
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}
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