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spacetac/src/MainUI.spec.ts

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import { testing } from "./common/Testing";
import { bool } from "./common/Tools";
import { GameSession } from "./core/GameSession";
import { setupEmptyView } from "./ui/TestGame";
class FakeStorage {
data: any = {}
getItem(name: string) {
return this.data[name];
}
setItem(name: string, value: string) {
this.data[name] = value;
}
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}
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testing("MainUI", test => {
let testgame = setupEmptyView(test);
test.case("saves games in local browser storage", check => {
let ui = testgame.ui;
ui.storage = <any>new FakeStorage();
let result = ui.loadGame("spacetac-test-save");
check.equals(result, false);
ui.session.startNewGame();
let systems = ui.session.universe.stars.length;
let links = ui.session.universe.starlinks.length;
result = ui.saveGame("spacetac-test-save");
check.equals(result, true);
check.equals(bool(ui.storage.getItem("spacetac-test-save")), true);
ui.session = new GameSession();
check.notsame(ui.session.universe.stars.length, systems);
result = ui.loadGame("spacetac-test-save");
check.equals(result, true);
check.same(ui.session.universe.stars.length, systems);
check.same(ui.session.universe.starlinks.length, links);
});
});