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spacetac/src/ui/battle/ActionTooltip.spec.ts

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module TK.SpaceTac.UI.Specs {
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testing("ActionTooltip", test => {
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let testgame = setupEmptyView(test);
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test.case("displays action information", check => {
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let tooltip = new Tooltip(testgame.view);
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let ship = new Ship();
TestTools.setShipModel(ship, 100, 0, 10);
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let action1 = ship.actions.addCustom(new MoveAction("Thruster"));
let action2 = ship.actions.addCustom(new TriggerAction("Superweapon", { effects: [new DamageEffect(12)], power: 2, range: 50 }));
let action3 = ship.actions.addCustom(new EndTurnAction());
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ActionTooltip.fill(tooltip.getBuilder(), ship, action1, 0);
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checkText(check, tooltip.container.content.list[1], "Use Thruster");
checkText(check, tooltip.container.content.list[2], "Cost: 1 power per 0km");
checkText(check, tooltip.container.content.list[3], "Move: 0km per power point (safety: 120km)");
checkText(check, tooltip.container.content.list[4], "[ 1 ]");
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tooltip.hide();
ActionTooltip.fill(tooltip.getBuilder(), ship, action2, 1);
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checkText(check, tooltip.container.content.list[1], "Fire Superweapon");
checkText(check, tooltip.container.content.list[2], "Cost: 2 power");
checkText(check, tooltip.container.content.list[3], "Fire (power 2, range 50km):\n• do 12 damage on target");
checkText(check, tooltip.container.content.list[4], "[ 2 ]");
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tooltip.hide();
ActionTooltip.fill(tooltip.getBuilder(), ship, action3, 2);
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checkText(check, tooltip.container.content.list[1], "End turn");
checkText(check, tooltip.container.content.list[2], "End the current ship's turn.\nWill also generate power and cool down equipments.");
checkText(check, tooltip.container.content.list[3], "[ space ]");
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});
});
}