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spacetac/src/scripts/view/Preload.ts

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module SpaceTac.View {
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"use strict";
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export class Preload extends Phaser.State {
private preloadBar: Phaser.Sprite;
preload() {
// Add preload sprite
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this.preloadBar = this.add.sprite(0, 0, "preload-bar");
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this.preloadBar.position.set((1280 - this.preloadBar.width) / 2, (720 - this.preloadBar.height) / 2);
this.load.setPreloadSprite(this.preloadBar);
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// Load images
this.loadImage("battle/waiting.png");
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this.loadImage("battle/shiplist-base.png");
this.loadImage("battle/shiplist-normal.png");
this.loadImage("battle/shiplist-playing.png");
this.loadImage("battle/shiplist-own.png");
this.loadImage("battle/shiplist-enemy.png");
this.loadImage("battle/background.jpg");
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this.loadImage("battle/arena/background.png");
this.loadImage("battle/actionbar.png");
this.loadImage("battle/action-inactive.png");
this.loadImage("battle/action-active.png");
this.loadImage("battle/actionpointsempty.png");
this.loadImage("battle/actionpointsfull.png");
this.loadImage("battle/arena/shipspritehover.png");
this.loadImage("battle/arena/shipspriteplaying.png");
this.loadImage("battle/ship-card.png");
this.loadImage("battle/actions/move.png");
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this.loadImage("ship/scout/sprite.png");
this.loadImage("ship/scout/portrait.png");
this.loadImage("common/standard-bar-background.png");
this.loadImage("common/standard-bar-foreground.png");
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// Load sounds
this.loadSound("battle/ship-change.wav");
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}
create() {
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this.game.state.start("main");
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}
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private loadImage(path: string) {
this.load.image(path.replace(/\//g, "-").replace(".png", "").replace(".jpg", ""), "assets/images/" + path);
}
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private loadSound(path: string) {
var key = path.replace(/\//g, "-").replace(".wav", "");
this.load.audio(key, "assets/sounds/" + path);
}
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}
}