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spacetac/src/ui/battle/ActionTooltip.ts

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module TK.SpaceTac.UI {
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/**
* Tooltip displaying action information
*/
export class ActionTooltip {
/**
* Fill the tooltip
*/
static fill(filler: TooltipBuilder, ship: Ship, action: BaseAction, position?: number): boolean {
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let builder = filler.styled({ size: 20 });
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let icon = builder.image(`action-${action.code}`);
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icon.setScale(0.5);
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builder.text(action.getTitle(ship), 150, 0, { size: 24 });
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let unavailable = action.checkCannotBeApplied(ship);
if (unavailable != null) {
builder.text(unavailable, 150, 40, { color: "#e54d2b" });
} else if (action instanceof MoveAction) {
let cost = `Cost: 1 power per ${action.distance_per_power}km`;
builder.text(cost, 150, 40, { color: "#ffdd4b" });
} else {
let power_usage = action.getPowerUsage(ship, null);
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if (power_usage) {
let cost = (power_usage > 0) ? `Cost: ${power_usage} power` : `Recover: ${-power_usage} power`;
builder.text(cost, 150, 40, { color: "#ffdd4b" });
}
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}
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let cooldown = ship.actions.getCooldown(action);
if (cooldown.overheat) {
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if (cooldown.heat > 0) {
builder.text("Cooling down ...", 150, 80, { color: "#d8894d" });
} else if (!unavailable && cooldown.willOverheat()) {
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if (cooldown.cooling > 1) {
let turns = cooldown.cooling - 1;
builder.text(`Unavailable for ${turns} turn${turns > 1 ? "s" : ""} if used`, 150, 80, { color: "#d8894d" });
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} else {
builder.text("Unavailable until next turn if used", 150, 80, { color: "#d8894d" });
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}
}
} else if (action instanceof ToggleAction && ship.actions.isToggled(action)) {
builder.text(`Activated`, 150, 80, { color: "#dbe748" });
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}
let description = action.getEffectsDescription();
if (description) {
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builder.text(description, 30, 170, { size: 16 });
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}
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if (typeof position != "undefined") {
let shortcut = "";
if (action instanceof EndTurnAction) {
shortcut = "[ space ]";
} else if (position == 9) {
shortcut = "[ 0 ]";
} else if (position >= 0 && position < 9) {
shortcut = `[ ${position + 1} ]`;
}
if (shortcut) {
builder.text(shortcut, 150, 120, { color: "#aaaaaa", size: 12 });
}
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}
return true;
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}
}
}