2017-04-18 19:51:23 +00:00
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/// <reference path="../LootTemplate.ts"/>
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2015-03-06 00:00:00 +00:00
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2017-02-09 00:00:35 +00:00
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module TS.SpaceTac.Equipments {
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2017-04-18 19:51:23 +00:00
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export class SubMunitionMissile extends LootTemplate {
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2015-03-06 00:00:00 +00:00
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constructor() {
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2017-04-18 22:55:59 +00:00
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super(SlotType.Weapon, "SubMunition Missile", "Explosive missile releasing small shelled payloads, that will in turn explode on impact");
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2015-03-06 00:00:00 +00:00
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2017-04-18 19:51:23 +00:00
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this.setSkillsRequirements({ "skill_material": 1 });
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this.addFireAction(irepeat(4), istep(500, irepeat(20)), istep(150, irepeat(5)), [
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2017-05-10 20:52:24 +00:00
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new EffectTemplate(new DamageEffect(), { base: istep(30, irepeat(2)), span: istep(2, irepeat(1)) })
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2017-04-18 19:51:23 +00:00
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]);
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2015-03-06 00:00:00 +00:00
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}
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}
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}
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