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spacetac/src/scripts/game/specs/Universe.spec.ts

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2015-03-03 00:00:00 +00:00
/// <reference path="../../definitions/jasmine.d.ts"/>
module SpaceTac.Game.Specs {
"use strict";
function applyGameSteps(universe: Universe): void {
universe.battle.advanceToNextShip();
// TODO Make some moves (IA?)
universe.battle.endBattle(universe.battle.fleets[0]);
}
describe("Universe", () => {
it("serializes to a string", () => {
var universe = new Universe();
universe.startQuickBattle();
// Dump and reload
var dumped = universe.saveToString();
var loaded_universe = Universe.loadFromString(dumped);
// Check equality
expect(loaded_universe).toEqual(universe);
// Apply game steps
applyGameSteps(universe);
applyGameSteps(loaded_universe);
// Check equality after game steps
expect(loaded_universe).toEqual(universe);
});
});
}