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spacetac/src/scripts/view/battle/Arena.ts

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module SpaceTac.View {
// Graphical representation of a battle
// This is the area in the BattleView that will display ships with their real positions
export class Arena extends Phaser.Group {
background: Phaser.Button;
private input_callback: any;
constructor(battleview: BattleView) {
super(battleview.game);
var background = new Phaser.Button(battleview.game, 0, 0, 'ui-arena-background');
background.scale.set(5, 5);
this.background = background;
// Capture clicks on background
background.onInputUp.add(() => {
battleview.cursorClicked();
});
// Watch mouse move to capture hovering over background
this.input_callback = this.game.input.addMoveCallback((pointer) => {
var point = new Phaser.Point();
if (battleview.game.input.hitTest(background, pointer, point)) {
battleview.cursorInSpace(point.x, point.y);
}
}, null);
this.add(this.background);
}
destroy() {
this.game.input.deleteMoveCallback(this.input_callback);
}
}
}