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spacetac/units/basic/falcon.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://units/base_unit.tscn" type="PackedScene" id=1]
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[ext_resource path="res://units/basic/falcon.png" type="Texture" id=2]
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[node name="falcon" instance=ExtResource( 1 )]
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sprite = ExtResource( 2 )
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base_move_points = 2
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base_hull_points = 2
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base_shield_points = 1
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base_damage_points = 2
[node name="sprite" parent="." index="0"]
texture = ExtResource( 2 )
[node name="points" parent="." index="1"]
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move = 2
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hull = 2
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shield = 1
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damage = 2
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enemy = true