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spacetac/src/core/ai/TacticalAI.spec.ts

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/// <reference path="Maneuver.ts" />
module TS.SpaceTac.Specs {
describe("TacticalAI", function () {
class FixedManeuver extends Maneuver {
score: number;
constructor(score: number) {
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let battle = new Battle();
let ship = battle.fleets[0].addShip();
super(ship, new BaseAction("nothing", "Do nothing", true), new Target(0, 0));
this.score = score;
}
apply() {
applied.push(this.score);
}
}
// producer of FixedManeuver from a list of scores
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let producer = (...scores: number[]) => imap(iarray(scores), score => new FixedManeuver(score));
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let applied: number[] = [];
beforeEach(function () {
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spyOn(console, "log").and.stub();
applied = [];
});
it("applies the highest evaluated maneuver", function () {
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let battle = new Battle();
let ai = new TacticalAI(battle.fleets[0].addShip(), Timer.synchronous);
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spyOn(ai, "getDefaultProducers").and.returnValue([
producer(1, -8, 4),
producer(3, 7, 0, 6, 1)
]);
spyOn(ai, "getDefaultEvaluators").and.returnValue([
(maneuver: Maneuver) => (<FixedManeuver>maneuver).score
]);
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ai.ship.playing = true;
ai.play();
expect(applied).toEqual([7]);
});
});
}