2015-03-19 00:00:00 +00:00
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module SpaceTac.View {
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"use strict";
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// Interactive map of the universe
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export class UniverseMapView extends Phaser.State {
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// Displayed universe
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universe: Game.Universe;
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// Interacting player
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player: Game.Player;
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// Group for the stars and links
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stars: Phaser.Group;
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// Init the view, binding it to a universe
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init(universe: Game.Universe, player: Game.Player) {
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this.universe = universe;
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this.player = player;
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}
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// Create view graphics
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create() {
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this.stars = this.add.group();
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var scale = 720 / (this.universe.radius * 2);
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this.stars.position.set(this.universe.radius * scale, this.universe.radius * scale);
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this.stars.scale.set(scale);
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2015-03-19 00:00:00 +00:00
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this.drawStars();
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// Inputs
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this.input.keyboard.addKey(Phaser.Keyboard.R).onUp.addOnce(this.revealAll, this);
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2015-03-19 00:00:00 +00:00
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}
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// Leaving the view, unbind and destroy
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shutdown() {
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this.universe = null;
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this.player = null;
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}
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2015-03-19 00:00:00 +00:00
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// Redraw the star map
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drawStars(): void {
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this.stars.removeAll(true, true);
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this.universe.starlinks.forEach((link: Game.StarLink) => {
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if (this.player.hasVisited(link.first) || this.player.hasVisited(link.second)) {
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var line = this.add.graphics(0, 0, this.stars);
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line.lineStyle(0.3, 0xA0A0A0);
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line.moveTo(link.first.x, link.first.y);
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line.lineTo(link.second.x, link.second.y);
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}
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});
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this.universe.stars.forEach((star: Game.Star) => {
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if (this.player.hasVisited(star)) {
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var sprite = this.add.sprite(star.x, star.y, "map-star-icon", 0, this.stars);
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sprite.scale.set(0.1, 0.1);
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sprite.anchor.set(0.5, 0.5);
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}
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});
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}
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// Reveal the whole map (this is a cheat)
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revealAll(): void {
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console.warn("Cheat : reveal whole map");
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this.universe.stars.forEach((star: Game.Star) => {
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this.player.setVisited(star);
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});
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this.drawStars();
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}
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2015-03-19 00:00:00 +00:00
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}
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}
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