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spacetac/src/game/specs/Universe.spec.ts

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module SpaceTac.Game.Specs {
"use strict";
describe("Universe", () => {
it("generates star systems", () => {
var universe = new Universe();
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var result = universe.generateStars(31);
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expect(result.length).toBe(31);
});
it("lists potential links between star systems", () => {
var universe = new Universe();
universe.stars.push(new Star(universe, 0, 0));
universe.stars.push(new Star(universe, 0, 1));
universe.stars.push(new Star(universe, 1, 0));
var result = universe.getPotentialLinks();
expect(result.length).toBe(3);
expect(result[0]).toEqual(new StarLink(universe.stars[0], universe.stars[1]));
expect(result[1]).toEqual(new StarLink(universe.stars[0], universe.stars[2]));
expect(result[2]).toEqual(new StarLink(universe.stars[1], universe.stars[2]));
});
it("filters out crossing links", () => {
var universe = new Universe();
universe.stars.push(new Star(universe, 0, 0));
universe.stars.push(new Star(universe, 0, 1));
universe.stars.push(new Star(universe, 1, 0));
universe.stars.push(new Star(universe, 2, 2));
var result = universe.getPotentialLinks();
expect(result.length).toBe(6);
var filtered = universe.filterCrossingLinks(result);
expect(filtered.length).toBe(5);
});
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});
}