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spacetac/src/scripts/game/equipments/BasicPowerCore.ts

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/// <reference path="../LootTemplate.ts"/>
module SpaceTac.Game.Equipments {
"use strict";
export class BasicPowerCore extends LootTemplate {
constructor() {
super(SlotType.Power, "Basic Power Core");
this.min_level = new IntegerRange(1, 1);
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this.addPermanentAttributeMaxEffect(AttributeCode.AP, 8);
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}
}
}