2015-01-19 00:00:00 +00:00
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/// <reference path="../LootTemplate.ts"/>
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module SpaceTac.Game.Equipments {
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"use strict";
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export class BasicPowerCore extends LootTemplate {
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constructor() {
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super(SlotType.Power, "Basic Power Core");
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this.min_level = new IntegerRange(1, 1);
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2015-01-22 00:00:00 +00:00
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this.addPermanentAttributeMaxEffect(AttributeCode.AP, 8);
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2015-01-19 00:00:00 +00:00
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}
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}
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}
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